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Lunaticker

138
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A member registered Nov 27, 2017 · View creator page →

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yay yay yayy.... enrichment (pain style)...... i'm happy you enjoyed my animal microwave hallway

Rlly cool thank u

Thank you for the kind words. I was updating the description for this page earlier and a while after remembered "cold-on-cold-on-cold" came from this comment and I'd just forgotten haha.... It's really good way of describing what I wanted this game to feel like so thank you for that .... I'm happy this game gave you something to chew on... Thank you for reading hehe

Fucking hell, that ruled. I feel like I'm only viewing it superficially, but the extent to which everyone is inheriting baggage that leaves them with no real ability to do anything but perpetuate the meat grinder (so to speak) is so intricately depicted and so upsetting as a result. I really like how well the story was able to convey a certain everyday misery even when nothing overtly evil is happening. Ga-yeong's life is so upsetting that it makes even all of the rotten things she does make sense for who she is, no matter how awful it all is. I really love how sympathetic the story is to the kinds of fixations Jenny has. I like the meat grinder analogy and how it almost doesn't matter if it's real or not because the result is the same. 

Han-byeol is god's strongest little girl and she's going to destroy The Factory one day and then all the characters are going to hold hands and sing The Angel Factory Song yay yay yayy happy yayyy (delusional, delusional, smiles).

Wonderful game, thank you 

Cute yay yay happy fun yayy ヾ(•ω•`)o
Anne is so supportive to her friend....

Wahh thank you for the kind words... I get self conscious that I'm being a little too melodramatic so I'm glad the relationship felt that way... glad you liked it

EhehheEhhehee I'm glad you got something out of it.... I like setting up evil things like this so I'm happy that felt impactful in that way. Thank you...

Thank u... I will continue... I will become more powerful.

Thank you, glad you enjoyed it and Aliska in particular. I've wanted to write a character like that for a while so I'm glad it worked.

And yeah I would have liked more time to ruminate on things during the ending but this was a game I submitted three minutes before the deadline as is sdhfgjdfgjkfdskg. Regardless, I'm happy you got some catharsis out of this. Thank you.

WAHHGGFhgdghdfsghjdfs thank you so much Snek, really appreciate getting this sort of analysis. >.<

Wahh I'm super glad the action/supernatural stuff worked. It was my first time writing anything close to that and I've really been wanting to for a while. I'm a big fan of stories that mix that kind of thing with the everyday happenings of characters in the world. It's very Dorohedoro / HxH inspired in that way (also the power stuff is directly from Malcatras Maiden after talking with Nadia about it heheheheheee). 

I see what you mean about the episodic nature of it. I think one thing I was definitely going for here was a feeling of life going by; important or unimportant, intense or mundane. I guess that's part of why it might feel episodic. It was challenging to write that way for something I just didn't have the scope to make very long really. I can see it making things abrupt. I wanna get better at writing sort of... slice of life type stories with some grit to them I guess. This is also why a lot of characters show up and don't reappear, it's very much intentional. Wanted to convey things continuing to happen in the world regardless of what's going on with Aliska and Sasha. Though I'm not sure if I need to work this in better in future. There was also a few things I wanted to write but didn't have time for.

Also happy the loaded gun that is Sasha and everything going on with that thing landed for you hehehhehee. It's fun to make a hyper-competent killing machine like Aliska and have a weak little thing that presses at all her vulnerabilities hehhheheheee.

Thank you again for your kind words.

Cute and fun, we love Jinglebug, yay yay yayy

Ehehehee, cigarette smoke is a really nostalgic scent for me too. I'm happy the approach of giving just a few glimpses over time came across well. This was also very much sort of wish fulfilment in that sense of wanting that kind of safety so I'm glad that feeling connected for you. Thank you for playing...

Happy it affected you, thank you...

Wahh I'm glad ^^

Played it again after the completed update. Really stellar. The new art is great too, and the added UI styling works well. Good shit.

God... thank you so much Snek. I'm really happy you felt it landed. The Loner_Dog comparison here is very high praise, and I guess I can't hide how much it influenced this anymore... not that I intended to. The intersection between wish fulfilment and analysing why we wish for the things we do is one of the main things I'd most like to accomplish, so I'm really happy the subtext came through in this case.

Thank you again, really happy you liked it.

PS:

Underneath a gory mess of rape, piss, blood, sweat, drugs, and suicide, PxP emerges with a surprisingly rich subtext on intersectional feminism in its narrative.
This is an extremely funny thing to hear, thank you.

YEAH. I'm so glad, really love tkmiz's work and specifically Shimeji Simulation. Haven't read many things that address the two sided drive for connection and fear inherent in it in quite the same way. Thank you for playing and I'm glad you liked it.

This kicks ass. I love the maximalist visual style used to convey the feeling of things going off the rails, your art is stylish as hell. I also liked using this repressed disaster girl as a lens to talk about the kind of hedonism inherent in daydrinking. 

Maybe it's poor form of me to say this unsolicited, so feel free to disregard me entirely, but I don't think there's any need to put yourself down over the "missing" art in the 1.0 version of the game. The art that's in is really good and there's a lot of it! It clearly took a lot of work even as it is, and I don't think it detracts from the experience.

All that said, I hope this wasn't too stressful to make, and I'm looking forward to seeing it finished for noise jam. Liked this a lot, thank you.

I like how intense this was able to feel for what came across as a pretty grounded scenario. Really appreciated how the plushie stuff was worked in too. Feels so steeped in malaise and dissociation. Thank you for this.

God damn this is good as hell. I really liked Giselle's inner monologue, everyone's history and inner lives are fleshed out very convincingly, all of which is constantly reacting to create some great tension. Loved the visual style too. The rancid vibes of big family weddings/functions really did come through. This woman has to put up with so much shit and deals with it like a champ, dear god. 

Great story, thank you.

Woah, this is crazy ambitious for a one month jam. I do like the world building and the basics of the game work pretty well for what's there. Congrats on submitting, pretty neat little project.

Really fun and cute story. There's a light but innescapable layer of anxiety hanging over the whole thing. Adelaide's thoughts read a bit like a panicked animal of some kind.... it's very cute how she didn't want to be thought of as a cat but came around it in the end wahhhh.... I also liked Eva being so persistent in coaxing her out, they're both weird in the right ways for each other and I thought the tension came across well there. Thank you for this...

Raw as hell, I like the Information Attack aspect of it. Really cool.

This is neat. The sheer banality of being in this kind of long term isolation really came through, and the worldbuilding helped with that. Cool little experience...

Cute......... Drinkerbell has a hard life people should be nicer to her u_u

Rlly cute. Loved how the beginning and ending wrapped around. Thank you for this gay animal story.

It's uhh. It's fine. Don't worry about it.

Oh god. This feels so drunken to play. I love how much you're dropped into an unworkable, inscrutable situation. The mechanic of playing cards more toward either side felt appropriate for a narrative about managing the emotions of rancid bastards.

Had a great time with this one, really fun play on the theme. Thank you.

This felt so drunken and painful to read. Beautiful and wonderful.

As I was reading I felt it was maybe less of a "good time" in the way that loner_dog is despite its subject matter, but I actually think that works in Dog Days favor. Everyone is a prisoner to the past here, drowning in meaningless cruelty, misery and every substance they can get their paws on. It feels like the other side of the coin; where Loner_Dog puts you through it and tells you there's still hope and beauty in life, Dog Days is not so "kind" to the reader. It demands you find that same meaning in persisting on your own terms. You're never handed some grand meaning to it all.

But despite the more fatalistic tone, it manages to feel hopeful, in a way that wouldn't hit as hard without being familiar with the figurative despair basement these characters have all either been in, are trying to escape, or are wallowing in.

Loved this one a lot, thank you everyone involved.

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Dear lord, this was sex. You created sex.

Was a little taken back by how intense you managed to make it feel despite the straightforward premise. This really does feel like a porn doujin in VN form. Everything comes together wonderfully, like a dream, like sleep paralysis, you can't avoid it.

Indulgent and fun, had a great time with this one, thank you Kyou and everyone involved.

Dear fucking lord. I feel like I've been trapped in some kind of nightmarish hall of mirrors. Wonderful. Thank you Reyla.

I smiled at Marylin trying to feed the deer whiskey. Cute...

Paraphrasing comments posted elsewhere but I liked this. Compelling exploration into the sort of bitter, defeated entitlement you might see in the kind of person David is, while remaining humanist about it. The story wraps up its characters in a good way. I also like your use of colour in describing scenes...

Scrapping old stuff is hard but sometimes necessary.... if you're not feeling something it can be better than pushing through. I like these portraits, hell yea.

Hello I added honorable mentions to make sure cool entries get a prize. Yay yay yay.


Really liked this. The text presentation is wonderful, I liked the split colours for each character's internal monologue and how it flowed between dialogue. Really sold how lonely voice calls can be when you're going through it, even with someone you share a connection with. Love these two idiots. Thank you.

This is from yesterday but I'll start; made a concept sketch for a character in the game I'm working on.

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This thread is for sharing what you worked on today to help with motivation. It can be a sketch, it can be as simple as "I wrote a few paragraphs for a scene".

A couple rules:

  • Please keep posts in this thread SFW. 
  • Try and keep it relevant to the project you're working on (e.g "I went out to take some photos for backgrounds" is fine, just try and keep it dev focussed).
  • Commenting on others work is encouraged, but please avoid criticism unless specifically requested by who you're responding to.

For completely vibes based reasons, you now have an two extra weeks to compete for an extra $100 in the prize pool bringing the submission date to the 3rd of May and the winnings to $150, $90, $60 for 1st, 2nd and 3rd.

Q) Why?

  • Lots of people joined, that makes me happy. I think it would be cool if you had more to work with.
  • I like the theme and I probably won't do it again so it has to be good this time.
  • Funny.

Good luck out there play nice everyone.