The intro cutscene was very cool and well made. The attack system reminded me of castle crashers, especially how you can juggle enemies with heavy attack.
This was a cool racing concept, I don't think I've seen competitive QTE's before. Also, doing a procedural system must have been hard within the short time limit.
Never thought about collateral damage being a mechanic in a FPS. It really cool to see where every shot went after a fight. Only thing I would change is that the welder hitbox is a bit small.
Interesting that it is a full 4 person multiplayer game. Nice overall, only thing I would change is the sound on the projectiles since they stack really loudly.
Excellent all around platforming, momentum is fantastic. Humor in the intro was unexpected but welcome. Graphics and style remind me of Pitfall! for the Atari.
Very simple but very fun. Love the impact of the punches and the grapple feels nice. Only two issues I had is that there is no post punch I-frames, so I sometimes got hit by a corpse. The other issue is that I WASN'T ABLE TO PUNCH EVERY FISH IN THE OCEAN!!!!!!