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LumberZackGames

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Thanks for playing.

You get money the further your Fatguy makes it in the lobster pool. You can upgrade each Fatguy’s Weight stat by going to the left of the hub area to get him some greasy grub (or some salad—yuck!) by going to the right you can meet Mr. Slick a slippery salesman who sells you increased Slickness. These upgrades are only for the current Fatguy, once he’s in the lobster pool he’s gone forever and your next Fatguy starts back at the default Weight and Slickness. 

Then there’s push force which you can buy from Mr. Slick’s vending machine which is a permanent upgrade that carries between runs since it’s you that is learning how to better push people over. Just make sure you set your push force before leaving Mr. Slicks. You can also adjust the slide angle prior to pushing your Fatguy. Pressing the left and right arrow keys in the air help you manage air drag, but let’s be honest Fatguys aren’t very aerodynamic.

The progression in this game really starts to snowball after you get a couple push force upgrades and can afford to max out weight and slickness. Average time to beat has been about 15 minutes in my experience. 

3spooky5me

Damn, this was one slick game!

A pretty charming game, sorry to hear about your bug on level 6.

Its like I am playing Getting Over It again, the only thing the game is missing is the narrator. 

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What happens when you make over 5000 dollars, I am not skilled enough to reach that milestone?

This is the closest we are getting to a new Tony Hawk game isn't it?

I feel like this is probably someone's fetish, but still an interesting game overall. 

For some reason I couldn't wall jump on level 2? Still a cool game though.

"Buttered Toast" --Ed

This game has possibly the slickest slidey-est controls I have ever seen. Good Job. 

I liked the monkey. It was the best character in the game. 

Thank you for playing and I’m glad that you were able to see yourself in the game— studies show representation in gaming is very important for player enjoyment. 

I like it, but it seems like I keep dying while visually it appears that I am standing in  pools of blood. I think the current timer for getting back into the pools of blood might be a bit too punishing and doesn't give players much time to react and adapt to the situation they are currently in.