Interesting modifications. Glad that you're in the cutting room phase, must feel good to tighten everything up !
Looking forward to the next demo
You're welcome, I think that it's great that shmups can't really rely on obfuscating their real gameplay using visuals or audio (love your soundtrack by the way!) and it makes them interesting to decipher
I've been developing a small one on the side and it turned into a joyful exploration and learning experience about the genre and video game design in general
I will wait patiently :)
No bugs so far, I really enjoy the new Scene outliner rework. Still I'm not really qualified to give feedback since I'm such a terrible coder and new to Godot :)
(on a side note the Android export template using GLES 2 worked on my old Nexus7 tablet.)
Thanks.
Regarding shooting through the thrusters, I thought it could had some novelty to the gameplay but it was clunky and counter intuitive in the end. Maybe if there was some gravity, will try.
So I reverted to front shooting direction and got the rocks split mechanics and basic fxs working.
