yes
lukegearing
Creator of
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something i was thinking a lot about is the dichotomy of financial freedom whilst renting out your body/identity in the context of (traditional*) sex work, and how the act of selling is identity creation/curation. the venus form is, to me anyway, a literalisation of this - all the power and no ability to wield it. in my mind, something like this done deliberately could have provided far more positive results. instead, the now-nameless woman had this status inflicted upon her. for a more positive version, this might be something she learnt to control over the coming months. i'm loathe to suggest a unified mythology for my violence adventures, but given what has been established i don't think that would have gelled.
in any case, thank you for taking the time to write this out and think about the work deeply - it's much appreciated!
*from some of the research i did for this, there's a far more positive vision of what the pornography industry could be, worker owned and inherently less exploitative. of course, it's much less popular than the meat grinder mainstream industry.
The way I do it is this:
Add up all the shares. In this case, 4 shares from the full-shares belonging to players, and 2 shares from the 4 halves from the companions. This means 6 shares.
Then, divide the total by 6. This gives you the value of a full share (i.e. the amount each PC gets) and halving that amount for each companion.
800/6 = 133 (with a coin left over)
133/2 = 66 (with a coin left over)
So, each PC walks away with with 133, each companion 66, and there's a few spare coins which I usually handwave away as getting lost behind the back of the sofa or whatever.
at my table i would ask how many people are attempting to attack the single target and share the bonus - so if three people are trying to hit the same target, they all get +6. this resets each round.
the idea is defending yourself from multiple people is very difficult - so go with whatever gives that impression best for you and yours.
Apologies for the very late reply.
Boast benefits are immediate.
The out-boasting is meant to be more collaborative than competitive. Players could game the system, but I would just ask them not to. I find writing rules "defensively" gives very bad results.
Being able to out-boast is something that NPCs can do too. The idea being you can egg someone on to taking on a too-large Boast, and getting themselves killed.
personally i find Delving Deeper an extremely clear and runnable version of OD&D - i've been using it "in anger" for a few years now, and have only made minimal mechanical changes. it represents a very clear and concise package. i think there is a huge amount of value in going through the original OD&D books and "working it out yourself" but more as a philosophical exercise rather than seeking something you can use right now to run a game.






