Interesting, thanks boss, I appreciate all the feedback!
LukeCGG
Creator of
Recent community posts
Very interesting, I haven't been able to replicate it directly myself, but I am looking into the issue to try and figure out why it might be happening and if there's any odd dependencies that cause this to happen, hopefully I can have to resolved when the new release drops, fingers crossed it's nothing too in-depth that might require rewriting something big
I did actually test with a bit of a numerical indicator, but since the "tops" fall before hitting zero, it just didn't feel very nice to have the blade fall when you're spinning at like "10" or something, and since falling is a bit dynamic between the wobbliness of your top and the speed, it was also a bit odd to change the number with an offset, so I opted for the spinning visuliser instead, which just felt better personally. But I do know what you mean, thanks for the suggestion!
That would be pretty good actually, I would've loved to flesh it out more and get some nice assets and aniamtions added, but I ran out of time due to having alot of distractions during the Jam, however maybe a post jam update to clean it up and add some of those nice to have features and visuals might be the play, thanks for trying it!
Brooo, This is SICKKK! I love it, it's such a nice concept, and it feels really smooth to play, other than the fact there's no really a lose screen, it's actually really cool to play, learning the best tactic for placing the bullets and the meta strategies, this is super cool and really really fun! Love it! And coolest suprise I happened accross.. when my bullets are... TAKING TOO LONG! hehe 10/10








