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Luke_Game_Dev

7
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3
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A member registered Jan 06, 2024 · View creator page →

Creator of

Recent community posts

This is honestly such a cool idea! My only real complaint was that once the planets were pushed away it took too long to get back to them. If you keep working on this, you should add more movement mechanics for the player. Other than that, it was great!

Really cool concept! If you are going to keep working on this, I would recommend adding more physics to it so momentum is consistent. Right now you just stop spinning if you don't press the button, and the speed boost from the dash doesn't carry over when you land. The idea of saving tricks is really cool though!

This is so dumb

I love it

I love the Outer Wilds inspiration! As others have said, it would be nice for an actual goal, but honestly this is a really cool prototype for how a 2D Outer Wilds would work! You should keep working on this!

A little confusing, but overall really cool!

Super cool! This was such a neat mechanic! The visuals were great too, the crt filter added a lot!

I modified the code from this github repository: https://github.com/Miziziziz/2D-directional-shadows-godot