For sure, I think I would have clarified most of these things with more time. For starters, the goal is simply to escape the maze. If you still want to try to complete it, the exit is always at the top middle of the map. The Minotaur uses a basic pathing algorithm and will always seek the player using the current shortest route, but the changing walls force it to find a new path, so it's possible to hardly ever come across it; it's also possible that walls open up for the Minotaur, leading it directly to you! Thank you for the feedback; I was quite pleased with how the lighting and the sounds turned out.
Luke Cunningham
12
Posts
5
Topics
1
Followers
A member registered Aug 30, 2017 · View creator page →
Creator of
Recent community posts
I Am Not A Minotaur jam comments · Replied to Frozen Spirit in I Am Not A Minotaur jam comments
I Am Not A Minotaur jam comments · Replied to Mythos Interactive in I Am Not A Minotaur jam comments
Yeah, you're right on the money. It was intentional to sacrifice fairness for the sake of forcing the player to become lost. In retrospect, I think I took it too far and a mini-map would do the game wonders. If you're still interested in trying to beat it, I can tell you that A) the maze cycles between 3 different mazes, B) your location and the location of the Minotaur in the maze do not change when the walls change, and C) the exit is at the top middle on each of the mazes. Thanks for the feedback!