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luk-pio

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A member registered Dec 11, 2025 · View creator page →

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I liked the art style and the idea of this looong dark corridor you have to explore. It would have been fun if you added one other basic attack (maybe a buff / debuff) so the combat would be more interactive. Great job with the atmosphere as well!

I think the concept sounds really cool! I'd love to play the finished version. But yeah time management is definitely one of the struggles during jams like this.

ah i see, thanks for explaining

I liked the cutscene animations. Nice job adding those in just two days. Also the radio narration was a nice way to add some story, it really felt like a cohesive narrative thanks to that.

The walking had me a little bored while playing to get all the endings though

I liked the storyline a lot. Balerinas are always creepy af

I actually couldn't find a way of progressing to the exit wihtou going out of bounds. Was there a way of progressing normally?

I liked the monster design 

I really enjoyed this one! The right amount of challenge for sure. I enjoyed the sound design especially how the sound got more intense the closer you got to the grabby hands

I liked the idea of the ball and chain being your only weapon. Cool mechnic! The ending was disheartening

Killing deer is fun and hitting the right one was satisfying. Had a lot of trouble finding the odd one out tho

I enjoyed shooting down all of the enemy ships. the movement was well done. I liked the sea monster vocalizations too.

However it didin't seem to fit the horror theme too much

I really liked the pixel art! Not sure what the aim was though (i know it's unfiinshed). I could collect resources and ride the train. Was the idea to build more tracks?

The sound design was the stand out for me! Also all of the image filtering effects were great! Good spooky vibes

Great game. The difficulty scaling was really well done. It felt slightly challenging at all times with a sensible ramp-up.  

What an amazing concept! Loved the use of phobias as inspiration for the mechanics.

The Game Concept sounded really cool! However it crashed for me in the browser after 3 seconds of play :(

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Is this inspired be Earth Defense Force? So many elements :O The music and sound design honestly made me laugh. Good job! You said you made it with AI. Just out of curiosity, what engine and AI did you use? I mostly use Godot + Claude Code

Art style was great. I'd love a prequel with more of Alene's storyline. Also loved the tutorial section. Animations were engaging. 

Would be cool if it was a little more interactive.

I really liked the controls! First game in this jam where i could sprint :)

I found the map a little too large

Yoma went walk in dark, He crazy! Then nothing happened. Was something supposed to be in the woods? I followed Yoma to were he stopped but he was just frozen, staring dead-eyed into the world boundary.

Loved the Aesthetic. Seemed as if the whole world was made of wax and constantly melting. Could you give a hint as to how you achieved it?

tbh i got a little bored after the 3rd coridor walk tho :D

Was there any jumpscare in the game or did i miss it?

The introduction animation: Amazing! Both music and art overall are spectacular!

Would be nice if it was a little more interactive

Great Concept! Very original. DoomScrolling is definitely worthy of being called horror haha. Loved the music and gameplay variety. Must have taken a lot of work!

Great to hear you enjoyed. Heres to chuGL 🍻

Thank you! The enemies are slowed by the light and if it gets too strong they flee back into the dark. But they can definitely follow you into slightly lit areas!

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Yeah using Windows, updating GPU driver changed something, now i'm getting: 'Failed to get WebGPU adapter'

 "use graphics acceleration when available" has been on all the time.

If you really want my GPU report i can send u a dm. My discord is luke-the-pious

Fun killing wolves in the grass.

Unreal has good grafic :)

I get this error on starting

WebGPU init failed: Failed to execute 'requestDevice' on 'GPUAdapter': DynamicLib.Open: dxil.dll Windows Error: 87 at EnsureDXCLibraries (..\..\third_party\dawn\src\dawn\native\d3d12\PlatformFunctionsD3D12.cpp:129)

haha thank you. Dithering really does the job. Also my artist is the best

Thanks! Glad you liked it

Glad you liked it :)

The idea and art style were very cool. Did a great job on the monsters. I liked the monster logs in the help book. 

Gameplay was a little monotonous.

I think the concept was amazing! Really good non-conventional take on horror. Public speaking really can be horrifying. 

However the gameplay was confusing. Could have been explained in-game. I also think there was a bug where most things seemed tiny. The car, thought bubbles and most interactable elements were really small and hard to click, impossible to read

I loved the art style and the character art but since I also got stuck in the shower scene I didn't get a chance to see any of the horror! I would play again if you fix it past that first section :) Good luck!

I love the idea of being trapped in a mine - something very cool about what might be hiding down there and the claustrophobia of it all. Maybe next time, you could make your map smaller and focus on bringing out a few more of those fun 'finds' and details, like with the body at letter at the start!

The walk speed was also a bit too slow for such a large map. I hope you continue with the idea though and I'd love to find out what's at the bottom of the mine!

I think it would be more respectful of the reviewers if you spent more than 10 mins on the game

Quite Spooky! Controls were pretty tight. Graphics were polished and looked slick! I liked the monster design. Was quite creepy. Detection logic was well implemented too.

Game was cool. I liked all the upgrades. But no horror. Are you sure you submitted for the right game jam?

I thought the chunky graphics style was really cool. The monster appearing behind me was pretty scary.

I really didn't understand the concept though. It seems like every time i restarted the game i would just freeze forever once the monster appeared and had to restart the game to do anything.

Also camera sensitivity was too low.

I liked the graphics fidelity. Monster was spooky for the first time. 

Camera control was wonky. Not enough places to escape making collecting all the keys very hard.