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I think the concept was amazing! Really good non-conventional take on horror. Public speaking really can be horrifying. 

However the gameplay was confusing. Could have been explained in-game. I also think there was a bug where most things seemed tiny. The car, thought bubbles and most interactable elements were really small and hard to click, impossible to read

Thank you for kind words :3

We were thinking about some kind of training session before main game so players can learn controls, but decide to polish what we already made.

Tiny object are a part of our "wait what about canvas" problem, where we forgot about it completely and started fixing it the last minute. By far the smaller the resolution the better those objects look (but too small will cut edges of main game XD), windowed mode also helps a little bit.