Thx for the mgs, we find the perfect programmer to fit the requests
LUEM
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Looking for a dev to help out with Godot (Physics, tile handling, and procedural generation) [Collaboration / Demo]
Hi there! We’re developing *Ice Coffee*, an indie project that already has an internal playable build.
Our team currently consists of an artist, two composers, and two programmers. At this stage, we need someone to step in and help us unblock a couple of specific mechanics.
If you have experience uploading game jam projects, prototypes, or personal demos built in Godot, that’s more than enough for us.
Here’s exactly what we need to solve:
-Rope behavior and physics (handling nodes/joints or Verlet integration in Godot).
-Tile handling (top-down pixel art perspective).
-Basic procedural generation for map/level assembly.
-Brief guidance on organizing the structure properly before adding more systems.
If you meet the requirements, speak Spanish (even better if you're from Argentina!) or even English, and are interested in the proposal, send me a private message with links to projects or demos you've done. If we think it's a good fit, we'll share the current build with you for you to try and we can discuss it further.
Thank you very much!
DS: luem_art

