🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles

Lucy Fox

14
Posts
72
Followers
13
Following
A member registered 1 year ago · View creator page →

Games

Recent community posts

I really like the style so far and pretty much anything visual you made so far.
The gameplay also feels pretty solid for that early stage of development.

I'm sure you're planing some of this stuff already and I read that your animations are being redone, so maybe you're already doing the following. But I thought I could mention it anyway. :3

Every attack of an enemy should be predictable. You're doing this quite well so far, except for the little trees. But keep this in mind for every enemy and every attack you're implementing. This is probably one of the most important things about such a battle system... (but I'm not a professional xD Just my experience as a gamer)

Also the player seems to lack any kind of hit feedback. I can only tell I got hit by looking at my healthbar.

Also the AI seems to be a bit... hm... how to put it... it's not very challenging... (I don't know what kind of difficulty you're planing for the game though.) The only game I can compare this to atm is Hyper Light Drifter. And there everything was a good bit faster and you had to take care where you position yourself etc.... (As said. Depending on the kind of difficulty you're planing, this part of my feedback could be useless to you. xD )

I absolutely love everything about loot gathering and crafting so far. It feels good and it's fun to look for resources at hidden paths. <3

I also like the UI. It's informative and not cluttered. (Only the book could maybe only be shown if something new was found...)

And one hint for the speech bubbles. Unity lets words "jump" to the next row if you write text letter by letter. This looks a bit odd. But there is a very easy workaround. Instead of writing the string letter by letter, write it at once. But keep its color's alpha at 0. And then change the alpha letter by letter to 1 (or was it 255?). You will have the same writing effect. But without the word jumping. :D

So.... I had much fun with the demo. Keep up the great work! This is absolutely a game I will buy when it's released, :3

Replied to Sight21 in Erayu comments

Okay... what's with the we?
It's my game and I don't inted to port it anywhere... especially not so strangers can port it somewhere else...

And NO! It wouldn't be worth it! Absolutely nothing about the game would change with the engine. There is absolutely no sense behind this! O_o

Replied to Sight21 in Erayu comments

No. I see no reason for that.... would just be ton of work with no use xD

Replied to Sight21 in Erayu comments

With RPG Maker XP :3

Oh, cool. I'll watch it. <3

Yeah, making games is hard. You need a lot of time and patience.. XD

I hope you'll like the rest :3

Believe me. It wouldn't. ;D

I tested a lot with the controls and I'm still enhancing them. (It's not finished yet though). But for this type of game, keyboard would be horrible. :(

Fullscreen is Alt+Enter :)

It's quite common to use premade graphics in RM Games. Those I used are edited sets made by Amaranth.
They allowed me to use them for my game, so I did. Cause I love them and they fit the tone of the game perfectly. :)

And no. I'm not the author of stargazers. They just used the same graphics.

I hope this answers your question.
Have a nice day. ^o^/)

Hey, that's super cute and fun to see the creations. :D
Even the music is cute! >w<

You can contact me via bedbugkitten@gmail.com :)
(Yeah, I know, stupid address xD)

Replied to SPCTR in Erayu comments

°w° Thank you so much!
It makes me happy to hear that. <3

(Edited 2 times)

No no :)
The English version was just updated more often, because I got some fixes for the translation.
But besides this they are are equal. Sorry for the confusion ⌒.⌒