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A member registered Dec 21, 2019

Recent community posts

I really like your game! Thank you!

It's a shame that there are no comments, so I tell you that this work is worth a lot! Thanks for sharing it. These icon tables are very inspiring!

Hi guys, this game is perfect and satisfies my desire for clarity and simplicity. I'm asking for your opinion, however, because I'm not a native speaker and maybe I didn't understand a passage well. Does using a wand have the possibility of missing the target and losing a charge, plus it generates fatigue? Thank you. Dreaming Dragonslayer I'm a fan of your blog! Your articles are great thoughts on RPG theory.

The green background is a bit eye-catching, could we have a version with a white background? Thank you!

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I suggest this little variation: no result give 2 points, yes but is free and Yes cost 1 point.

This makes the choices important and the "no's" don't slow down the game too much.

Since I play a lot of white box the maximum number of tokens is LVL+4

Ottimo! Finalmente un prodotto completamente italiano e aperto alla comunità, siete sempre eccezionali! Ho acquistato la versione POD per sostenervi come con gli altri vostri lavori. Segnalo un  errata, Parte III - Generatori Professione riga 13 riporta la dicitura inglese di bardo "Bard".

Thanks for your kind reply! In fact you made me think that setbacks could be used as third party actions, for example a floor collapsing or a rope bridge fraying one strand at a time, not necessarily negative but equal parts neutral and adverse to all parties. Or you can switch to the action of the next enemy instead of a setback, for example you kill the first zombie but with a weak hit the other is on you, will you be able to dodge it? I watched the latest Indiana Jones last night and there is a masterful use of complications. I think this is the spirit to bring into the scene, the problem and that when we say complication we mainly think of something directly negative for the character, instead it should be understood as the environment or the enemies do this action (not necessarily directly negative). They shoot the character on the rope bridge, I dodge with a 3 on the die, the bullet passes close to me but cuts one of the ropes, the bridge tilts for everyone, on the next weak hit the last rope starts to fray etc... Thanks again for your games Mr. Cezar, I find push and Kismet just brilliant.

Hi all, I love the mechanics of Push but while playing it I encountered an issue and I would like your opinion, how do you handle fantasy fights, which are usually longer and more granular? With a 2 in 3 chance of receiving a setback for each roll, three or four rounds of actions, attacks and parries turn the heroes knocked down, disarmed, blinded, broken. It seems to me that a classic roll to attack and then roll to defend is very difficult to manage, how do you do it? I understand that the ideal would be a single roll, do I kill the goblins? Strong hit yes, like a fury you defeat the bad guys, weak hit yes you beat them but some run away ready to come back angrier or you were injured in the fight etc. But what if you want a little more action?

I don't like the complexity of 5e, I like the FKR and the OSR lite.  This rules is perfect! Thanks for sharing them with the community!

Michele Pavani hai qualche consiglio per l'avanzamento del personaggio? Grazie!

Complimenti! Un regolamento leggero che risulta sempre utile!

I've bought a lot of ruleset here, I don't usually comment on them but this is exactly what I was looking for. I find the combat very well done, diceless and tactical. In other similar products, the actions are so vague as to be boring, not here. This game is an example of excellent game design. I ask one thing if the author reads these comments, does a deflected attack automatically deal damage or can it be parried and deflected in turn? As a referee I let it automatically deal damage to weak creatures but not elites, however no png or monster can deflect an already deflected hit.

I really like this product, well structured and organized!

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Ok, thank you! I figure what file. Now I am on ARM linux (raspberry) and so I wait for return to my AMD setup. In case you want to experiment ;-) an ARM64 version would be very popular :-)

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Hello Dev! I buy your game (linux version) but I have some difficulties to figure how to launch. I am a bit dumb! XD I can run it in a browser? Thank you!

Pulse community · Created a new topic FPGA controls

Hi developer, your game is a rare gem! really! The unexpanded version works perfectly on Mister and Mist fpga but I would like to point out that the 8k and 16k versions have a strange behavior of the controls, what could be the reason? Thank you!

GS64 version works perfectly on my SiDi fpga and also works on my raspberry pi 4 with Lakka 2.3.2 (vice emulator). Great game!

Hi, I bought the game and I ask you if there is a way to skip the infinite starting music. I have tried all the keys. Thanks.

Thanks, I assumed it! Keep developing roguelikes, they are never enough!

Hello! I bought ossuary, in the dos version is there a way to save?

Thank you!

Hello, I have a bit of problem with linux version... Anybody can help me? Debain buster.

Thank you for your reply. The game require 32 bit version of libcrypto, libssl and libglu, but I stop because libglu is only 64bit in my debian buster. I am not so skilled to continue, I think that more "modern" distro (ubuntu or mint) work without problem. Thanks anyway!

Hello, the linux version give a libcrypto not found. I have the libcrypto 64bit version, the game require a 32bit library? Thank you.

Thanks DAZEL, even just a key like Q or X or F9 would be very convenient! Thanks for the answer, great platformer!

Come si esce dal gioco in linux? Ho dato una veloce occhiata ma non trovo una voce o un bottone per uscire, l'unico modo è uscire dal fullscreen e chiudere la finestra? Grazie!

How do i quit the game in linux? I took a quick look but I can't find an item or a button to exit, the only way is to exit the fullscreen and close the window? Thank you!