This is exceptional news and I'm eager to see the new developments. NTTD is one of the fastest and clearest dungeon crawls I've come across, congratulations!
Lucius1202
Recent community posts
Hi guys, this game is perfect and satisfies my desire for clarity and simplicity. I'm asking for your opinion, however, because I'm not a native speaker and maybe I didn't understand a passage well. Does using a wand have the possibility of missing the target and losing a charge, plus it generates fatigue? Thank you. Dreaming Dragonslayer I'm a fan of your blog! Your articles are great thoughts on RPG theory.
Thanks for your kind reply! In fact you made me think that setbacks could be used as third party actions, for example a floor collapsing or a rope bridge fraying one strand at a time, not necessarily negative but equal parts neutral and adverse to all parties. Or you can switch to the action of the next enemy instead of a setback, for example you kill the first zombie but with a weak hit the other is on you, will you be able to dodge it? I watched the latest Indiana Jones last night and there is a masterful use of complications. I think this is the spirit to bring into the scene, the problem and that when we say complication we mainly think of something directly negative for the character, instead it should be understood as the environment or the enemies do this action (not necessarily directly negative). They shoot the character on the rope bridge, I dodge with a 3 on the die, the bullet passes close to me but cuts one of the ropes, the bridge tilts for everyone, on the next weak hit the last rope starts to fray etc... Thanks again for your games Mr. Cezar, I find push and Kismet just brilliant.
Hi all, I love the mechanics of Push but while playing it I encountered an issue and I would like your opinion, how do you handle fantasy fights, which are usually longer and more granular? With a 2 in 3 chance of receiving a setback for each roll, three or four rounds of actions, attacks and parries turn the heroes knocked down, disarmed, blinded, broken. It seems to me that a classic roll to attack and then roll to defend is very difficult to manage, how do you do it? I understand that the ideal would be a single roll, do I kill the goblins? Strong hit yes, like a fury you defeat the bad guys, weak hit yes you beat them but some run away ready to come back angrier or you were injured in the fight etc. But what if you want a little more action?
I've bought a lot of ruleset here, I don't usually comment on them but this is exactly what I was looking for. I find the combat very well done, diceless and tactical. In other similar products, the actions are so vague as to be boring, not here. This game is an example of excellent game design. I ask one thing if the author reads these comments, does a deflected attack automatically deal damage or can it be parried and deflected in turn? As a referee I let it automatically deal damage to weak creatures but not elites, however no png or monster can deflect an already deflected hit.
Come si esce dal gioco in linux? Ho dato una veloce occhiata ma non trovo una voce o un bottone per uscire, l'unico modo è uscire dal fullscreen e chiudere la finestra? Grazie!
How do i quit the game in linux? I took a quick look but I can't find an item or a button to exit, the only way is to exit the fullscreen and close the window? Thank you!