Agreed that it starts getting really fun once you find a good route. I'd recommend tweaking the balance a bit, it felt a bit slow to really get going, but it was really satisfying to figure out how to optimize the run. I'd also recommend providing a bit more choice with which upgrades to choose each time, and maybe make it faster to reload/restart. Great job!
Lucien Eckert
Creator of
Recent community posts
I really enjoyed how much this felt like a puzzle game, replaying the same scenario to learn from mistakes and figure out the optimal strategy. Tough at first, but the quick retries made it enjoyable rather than frustrating. Once I figured out it wasn't impossible to rack up points using one player at a time, it got much easier -- it might be cool to incentivize passing more with a score multiplier, or something. Nice job!
Love the art style, big fan of both the asset work (particularly the UI) and the game page, preferred to play without fullscreen for the moral support from the background GIFs. Personally I think the challenge should ramp up a bit more -- would recommend expanding the types/combinations of hints (where one is a red herring and applies to multiple NPCs) (and maybe delay revealing them a bit longer) and decreasing the time you have as rounds go on. The one frustrating thing to me was targeting, maybe you could highlight the currently-selected NPC? It was only a problem with the kill-mode/sickle cursor IMO. Overall great vibes and interesting idea, I really enjoyed this one!
I really love the small touches here, like the car skin that is just a dude and the way the passenger just splays out on the ground after delivery. The game is pretty tough! I'd recommend increasing the field of view or showing how far away the next objective is, the most frustrating part to me was being just out of reach of the next client/goal when time ran out. Overall, very solid arcade gameplay, great job on your first jam!


