Love the art style, big fan of both the asset work (particularly the UI) and the game page, preferred to play without fullscreen for the moral support from the background GIFs. Personally I think the challenge should ramp up a bit more -- would recommend expanding the types/combinations of hints (where one is a red herring and applies to multiple NPCs) (and maybe delay revealing them a bit longer) and decreasing the time you have as rounds go on. The one frustrating thing to me was targeting, maybe you could highlight the currently-selected NPC? It was only a problem with the kill-mode/sickle cursor IMO. Overall great vibes and interesting idea, I really enjoyed this one!