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Lucid Cell

12
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25
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A member registered Jan 23, 2023 · View creator page →

Creator of

Recent community posts

I'm kind of excited to see what it is honestly. Having something that people find funny gives me a lot of drive to work on the game

That's cool. Is is something you'll share on itch

I've been trying to fix that for like three months now. If you save to disk it'll always work but the save purge on an update is something that can't be avoided

I'm glad you're enjoying the game so far. It can get a bit draining working on it alone. But seeing that people play it makes it worth it. 

If it's not too much trouble, there's a channel on the discord where you can post any bugs or errors you find (Not a plug I promise). I'll see any errors you find a lot quicker there.

And again thanks for pointing out these things, it helps a lot

This entire side mission is in desperate need of a full rework if I'm being honest. I've got plans to fix it all up but I've already planned the next few updates. I'll spare some time to fix up all the errors for the next update though. So problems like these will be gone

Thanks for pointing these out. I've already found these errors myself as well as a few others and have removed them in the build I'm currently working on. It will be live on the 15th

I'll have these fixed at the latest by next month's update. I've been quite busy with other aspects of the game but I plan on a series of updates for the manor to add new scenes and fix bugs. These issues and others I find should disappear once I've finished with the updates. Thanks for pointing these out, it really helps 

I'll get right on that. It'll be fixed in the next patch. Thanks for bringing this to my attention

Thanks for showing me this. It will be fixed in the next update. Which thankfully will be live in about a minute

Thanks again for showing me this. I've already fixed the previous spelling mistakes in the most recent version of the game I'm working on (Not the upcoming update but the one that comes next) and I'll be sure to correct these mistakes as well. Honestly it's baffling the mistakes that get past me. I once spelled "awkward" with "U" and "E" thrown in there somehow. Also be warned this reply is long.

About your other inquiries, I'll answer them in order.

First, I do have discord. I am also thinking about making a server if the community ever gets big enough. For now if you would like you can send me messages personally. My username is Flamin'L#9253. Feel free to send me anything else you find or to just ask general questions about the game if you have any.

Collecting the bounty for the minotaur comes in the update I will be releasing in mid July that adds an explorable village to the game. The June update focuses more on the manor itself. The only reason the MC thinks about it is to reaffirm that he only fought the minotaur for the money.

"Latter of food." is supposed to be "platter of food." My keyboard is a piece of crap. I meant "on the wall is an adjustable metal arm." 

To answer your question about Alonzo. What I'm trying to portray is that he invented and named the shower and the lights. The idea around Alonzo is the player spends enough time around him to start to understand he's a genius who invents things either for fun or to just stave off boredom. One of the drawbacks of his limited run in the demo is it doesn't allow quite enough time for this to be easily picked up, but Alonzo will become more fleshed out as the game goes on. But just so no one is confused in the future, I'll add a scene where the MC talks to Alonzo about the shower.

Finally, the last one was intentional. A lot of what the characters are feeling internally will come in the form of how they say things. The MC for example has not fully come to terms with the death of his people and is instead doing everything in his power to disconnect himself from them. Referring to them in the past tense helps him do this. Reaffirming the idea that they are gone, but he is not. Other characters will use present tense when talking about the impact the human empire has left in its wake.

To finish up I'd like to point out a lot of the errors in sentence structure are because I'll write something one way, decide to change it, and not rewrite it all without realising or I'll start a sentence, get distracted by something, then come back with a different idea in mind for how to write the sentence that ends up messing with the structure.

I'm really glad you're taking the time to play my demo and I'm thankful you're helping me fix the mistakes I've made. 

I hope you enjoy the next update of the game, it's the product of about six months of work and I'm quite proud of it. Let know if there's anything I missed... and sorry for the essay.

Thanks for pointing this out, Sometimes these things just slip past. I'll make sure to fix it

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I murdered nobodies until I got evicted then did some volunteer work to atone. Killed a few monsters, reunited a demon with her vampire husband, all in all not a bad week.

In the short time I played I found myself enjoying the simplicity of the weekly cycle. The game definitely has potential. I'm interested to see what comes next. 

I'm working on a text based game on twine myself so I can appreciate the effort put into this game.

Would kill nobodies again.