was kind of worried if the dash would work with the locked camera, but seems that people are enjoying it! Thank you for playing and the feedback!
IndieLemon
Creator of
Recent community posts
Really cool art style and I loved the environment of the game! Had so much fun! One thing I would suggest is that when you open the drawers for items they would be shown somehow before picking them up. Now when I first opened them in the first room, I did not even realize what they did because i was standing so close to them I picked up the items right away and there where no visual indication. Amazing game for your first project, keep up the good work!
Really cool mechanic with the one button controlling everything! The game felt really polished and I loved the art style! Awesome puzzle game, good job! Only minor things is switching of the place of the start button, that didn't really add too much to the game, especially when you needed to cycle through many movements. But anyways I had fun!
I like the idea of this game, like others have said it needs a little polishing up but it is a great start! Just listing some thing on top of my head. Visual indicator / some effect when hitting a enemy ( for example the enemy flashes red, and gets pushed back a little bit by your hit). UI and menu system so you can see stats, pause, restart etc. Some clear progression. As now i could just run around anywhere through the caps of some furniture. You might wan to start the player in an area where there is maybe a small room with one enemy so the player can get familiar with the movement of the character and try the combat system. Then you could slowly introduce more / harder enemies. For example you game takes place at an office, so you could make it so the player has to clear one floor at a time, and then progress into a new floor with a checkpoint between floors.
But anyways this is a great start for making games, keep it up, and your skills will evolve!
Fun concept! I love how there was no restrictions so the first thing i did was break the whole store down to get max amount of money, and only left a small path of floor and couple shelves to sell stuff :D Cute art as well. With a bit more polish this would be a awesome relaxing shop game! Would definetly play
Really awesome game, had so much fun playing even tho wasn't sure half of the time which way I should be going, but it seemed like it did not really matter. The movement felt smooth and was easy to control, good difficulty and amazing art and ambience in the game!! This really felt like an actual finished game. Would definitely play again. Only small issue I had was with the spike hitboxes (or player's not sure which one it is) extending outside of the tile, so for example if i'm pressed against a flat wall that has spikes on top horizontally, and I would jump straight up I would die even tho I'm not in the same tile as the spikes, but just next to them. Awesome work on the game, one of my favorites in the jam for sure!