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LowkeyGamedev

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A member registered Jun 10, 2025 · View creator page →

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Cheers yeah no worries, I got so far and thought the same, I was thinking I have the placement, the tiles, the buildings and the resources, that's a start, is want the little villagers, the outer islands to be unlocked with the resources you gained, and ideally some deck building core progression like replacing earlier tier buildings and tiles with upgraded versions and the 'chase' to unlock a fully upgraded set and build the fully upgraded deck and world where your toy civilization is thriving trading and 'complete' - my inspiration is games like tiny glade, dystopika, and dorfromantik where the game is about the joy of building something, influencing and watching it grow, whilst having some more deck building oriented choices along the journey. Balance the early decks to limit the amount of combo adjacency you can trigger, opening up the progression to enable you to eventually min/max your combo adjacency scores - even things like building a unique structure that offers landscaping to remove mountains and replace with a different tile to post edit the world - I wanted to avoid combat originally but maybe in a full game also add some concepts of little bandit camps and strongholds that popup in your deck that you have to get a military camp in proximity to, spawns little guys that auto run over and test x vs y combat strength until you have enough nearby military power to keep the little villagers and kingdoms safe - I'll have to experiment with it to find a satisfying cozy feeling simplistic intrinsic motivation as I don't want to impose extrinsic goals like 'get 10k points' ie tiny glade is just a game about enjoying the building - walking sims are games about enjoying the journey - I want this to be a toy you can chill out to

I really appreciate your comments btw, I want to turn this into a functional game but I struggle with game design

Thanks for the feedback, the 'hand' of terrains and the locked placement was on purpose to give the challenge of 'sorting your play order to create adjacency' as a game design challenge.

Aside from that, the objective is to complete the island and game design started with the concepts of 'no win conditions, no rush, no pressure'. The resource points are just an expression of your island growth.

what would you have preferred to make it 'really unique and awesome'

p.s. I cannot provide a web build, I use unreal engine

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Oh, I had a viewer on my stream say they got 300 fps...

Is that okay after jam (just not the build)

Ah thanks just got this, yeah I'm not importing anything. The only art is the one pack, it surely is a challenge and I'm looking forward to creating a video showcasing how I did it

(5 edits)

Is this allowed, eg I'm using the provided Kenney sprites as a base, and I want to juice up my particles and ui.

I see it says yes to VFX and shaders in the rules as long as the asset pack is used as a base

Edit* also I made a shader that uses a circle from a Kenney pack to create a post process refraction ripple effect for example

Thanks all

similarly, dust motes using the star from the same pack: 


for example, i'm using the body from this pack: https://kenney.nl/assets/shape-characters

to create this:


and with some shader math this:

for your reference @kenney you can see my engine uses planes for the sprites, and if I put planes at different angles I get a cube

is this acceptable?

Freesound.org

Epidemic sound

Pond5

Pixabay

(2 edits)

Rules say VFX, shaders etc are allowed

Like these progress bars made with math, no imported assets?

(2 edits)

I should have clarified, the pack I'm using has no primitives

https://kenney.nl/assets/shape-characters

I saw a post saying I can put it on a billboard (plane in unreal) so can I put it on a cube, or shall I use 6 planes to make a cube?

I'm doing the 2D 3D mix and 1 pack challenge

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The pack I'm using had 0 primitives, only sprites

My engine let's me place them on a plane, like a sprite.

I'd like to place them on a cube (instead of making a cube from 6 sprites)

Is that okay

*Edited for clarity 

(1 edit)

Oh no, I uploaded a v3 just before end of jam, I dunno if that solves it, it's 300mb less in size

Does it happen every time?

Nice jam, at first I got really spooked but soon realized I could bunch them up, as long as I didnt touch the black dots I wouldn't take 100 damage, I feel like this could be cool if there was some progression in the challenge, like random blocks appear blocking movement making you have some challenge

Proton

Have you tried this app for linux, it is what steam deck uses

Loved this game, my wife had the same idea and suggested I try it but I wouldn't have done it justice, this is a great addition to the theme!

easy to play hard to master! I think some smoothing on movement would make it feel more like a balloon :)

I loved the pixel art, I think the emissive lit colors didn't blend too well with the pixel art though. I got into a nice groove with the swinging and found it really satisfying, but I got frustrated when the cubes fell down, I couldn't easily get them back up to where I needed them

I really enjoyed the infinite wall climbing it got me into a cool flow in some sections of the game, I think just that mechanic could make a really nice game focussed on a mechanic that isn't usually done that way - ie imagining a game climbing a tower but its all about timing and hitting the jump / climb key rapidly climbing up! Was cool

nice riff on flappy bird, if the sound had more variation and the end of level showed me my score and allowed me to press continue I'd have had more fun challenging myself but it just restarts after losing! Nice one though!

Awesome I love the music and sound fx and the general feel and pace, kept me playing a few rounds, with other levels with varying complexity of mechanics this could be a neat toy :)

Loved it! after returning to menu I noticed the little dudes face the mouse too that was a nice touch! Add some reverb to the bullet shot maybe :)

Thanks so much! Glad you enjoyed it :)

Heya, It looks like you don't have DX12 graphics?

I might still make the lady bug one!

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Heya!
I was going to do a game about a lady bug, but I ended up fixating on this liminal space idea, i've never made one before, so hopefully it works out