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Shader linear and radial gradients for VFX and UI

A topic by LowkeyGamedev created Jul 19, 2025 Views: 59
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Submitted (5 edits)

Is this allowed, eg I'm using the provided Kenney sprites as a base, and I want to juice up my particles and ui.

I see it says yes to VFX and shaders in the rules as long as the asset pack is used as a base

Edit* also I made a shader that uses a circle from a Kenney pack to create a post process refraction ripple effect for example

Thanks all