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A member registered Aug 27, 2019 · View creator page →

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Some early feedback:

-Nice gun model, it would fit perfectly with a cel shaded look

-too much gun sway

-It is not really visible when you are standing on the ground or still in the air and how much you are exactly moving

-nice rigged arms, they work well

Maybe more Zombies, faster movement but let Zombies die with one shot.  And smaller Sprites for the Zombies.

Version 1.0.8:

Now the weapon shoots right from the aiming point. Maybe you could raycast from the main camera instead of raycasting from the weapon tip. 

-the jump feels better now. 

-the bullet hole decals also appear on the invisible starting wall.

-the exit button does not work

-there is absolutely no indication when you are moving and when you are not. Maybe just a tiny animation of the gun or something like that.

Good as a proof of concept

I tested it and I got a few points:

1. How the gun moves is good, but I think that it should not affect where you shoot.

2. The Jump feels powerless and is not high enough, but the rest of the movement is good.

3. Sliding would be perfect with that movement.

4. I really like the gunsights. They look great.

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A strategy game where chaos destroys your things but gives you money

Use CHAOS as smoke to limit the visibility of others

A fish simulation where the goal is to distract the swarm and get eaten.

Well for "Conductor" I would have made something with electricity

And for "Saved by the bell" I thought of the song by Robin Gibb. The Game name could have been "For whom the bell tolls".

But for "let there be chaos"? I don't know what to do.

This game looks just super good. The 2d Lights as a game mechanic works really good and the Detail that the range of the light increases with the amount of friends is just cool. However the levels are repetitive looking and the background fits not to the wall texture (not a big problem). But the game design itself is well done.

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This game is amazing!

Played this one for hours.

Best game of the jam.

Thanks for the UI and the mute button. The Particles look great, but there are so much particles that I sometimes cant see the zombies. Can you either decrease the amount of them or make them fly backwards away from the player? But the gameplay itself is already fun.

Best is when you make a webgl build so that everyone can play it in the browser

Much better now!

Thanks for adjusting the Bullet Speed.

The knockback when hit makes the Brute balanced and it overall feels more polished.

-Germanikus