i'm literally crying right now ;.; Thanks so much!! I'm glad my work seems to have made a difference!
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That's a good idea! I should revisit that someday.
I did make the original game hoping my hard-of-hearing dad and hard-of-hearing best friend would play it, and that's what the "easy mode" is for, but yeah it misses part of the experience
This has been most helpful! Apparently, a new script I added to stop the timer whenever you're reading something or sitting through a cutscene has been messing with how the New Game+ works. I've fixed all of the issues you were having with the timer running out during battles, as well as the hopeless loop all New Game Pluses were getting caught in. I'm going to see if I can somehow rescue your New Game+ file.
The bug that happens when someone leaves your party is a bit stickier, though. I'm trying, but I can't seem to fix it. I think it's an issue with the Yanfly script not playing nice with some other vital scripts. I'll spend some more time on it, but it might not be fixable.
Ah, that's weird! The NG+ is supposed to recover everybody's health on its own, but I guess if it doesn't, then I can do that manually. Thanks!
And if you could send me your save files in a Dropbox link or something, I will gladly accept then
You seem to have a knack for finding really strange bugs somehow. Well, thanks for your report, I'll noodle around and see what I can do. So far, I haven't managed to replicate any of the bugs you've described, but I'll keep at it.
I've probably lost your interest entirely at this point, but can you tell me more about what you were doing right before the bugs happened?
The "Script Sprite_Battler line 80: TypeError occurred. no implicit conversion from nil to integer" bug used to happen when you removed a character from your party and didn't replace them with a new member. I thought I'd fixed it, but perhaps not. Someone else got around the bug by always having the max number of members in the active party.
The other bug happened once when the timer ran out as a boss battle was being finished, and for some reason it caused the player to be caught in a loop like that.
How does that compare to what you experienced?
Oh my god, please don't kill yourself!! I'm glad I managed to help, but I'm not a therapist and I hope you see a professional about this!
I know it's not an easy step, and you've probably heard all that before, but it makes all the difference - I didn't want to either, but after getting treatment, I was pretty much a new person! No more thinking about ending it all, no more hiding in the broom closet at work so nobody sees me burst into tears, no more locking myself in the car and literally screaming until I lose my voice - I promise, it doesn't have to be like this!
You totally weren't asking for advice but reading your comment really worried me
The monsters are sort of color-coded, and have the element in their name - Devil element monsters hjave "Devil" in their name and are purple, Slime element monsters are green and have "Slime" in their name, etc. The monster names are kind of nonsense so it's a bit abstract, but it's there!
I keep trying to boink Darius, but I'm apparently way too much of an annoying little prude. It's exactly like re-living my early awkward college years. I was so insufferable back then...
I love this game!! Let me know if you want me to donate a finished background or two
I'm glad you found a workaround!! Yeah, it seems to have something to do with who's in your party, but if you downloaded "Rxcovery v5.1.zip," that bug shouldn't be happening no matter how few people are in your party. I'll continue trying to figure this out. Thanks so much for being patient!