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loumcn12

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A member registered Aug 28, 2023 · View creator page →

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Was that style of music fitting? Do you think we should use something like that?

Whoa... just wow 😳💥

Reading this felt like getting hit by a cosmic wave of emotion 🌊🌌 — in the best possible way. Thank you from the bottom of our post-apocalyptic hearts 🖤💣. To know Aftermath reached you on that level — that it made you feel, think, pause, and reflect — that’s everything we could’ve hoped for and more 💫🧠💭.

You captured the soul of this game with such vivid energy 🔥🎨 — like you felt what we felt making it. That presence, that silence, that unspoken something... you got it 👁️✨. And honestly? That means the world 🗺️🫶.

This comment isn’t just feedback — it’s art 🖋️🌿. It’s poetry carved from pixels and emotion 🎮📖. You didn’t just play the game, you lived it — and your words are now a part of it too 🧍‍♂️🌫️🌀.

From all of us working on Aftermath — thank you for seeing it, for feeling it, and for being part of this strange, beautiful dream 😴🌠.

Stay safe out there, survivor 🫡🛠️

— The Aftermath team 🌪️🛤️🌒
#EchoesRemain 🌾📡

Note - This game is still in early development. Files will be available to play shortly, but feel free to leave feedback about the storyline of the game. 

You are the last hope of a dying colony. 

In Aftermath, a story-driven extraction shooter set in a dark, post-apocalyptic future, you must leave the safety of your underground bunker and brave the irradiated surface to recover vital resources. Your choices mean life or death—not just for yourself, but for everyone still hiding below.

Explore a ruined industrial city lost to time, filled with thick fog, hostile entities, and the whispers of a forgotten war. Manage your stamina and breath carefully—run too hard, or stay in stealth too long, and your body will betray you at the worst possible time.

Equipped with makeshift gear, a one-way comms line, and nothing but your thoughts to comfort you, the silence will be your constant companion... until it isn’t. Fight, scavenge, and piece together the truth of what destroyed your world.

Great game - multiplayer works great and is very smooth. Game runs smooth as well. The map is fun to go through. Looking forward to seeing where this game goes.

Great game, great aesthetics, storyline and level design. Game mechanics are well implemented and the A-OS companion is very charming. The TV images are a nice addition.

"Full Moon" is an electrifying rail shooter that whisks players through a thrilling nocturnal escapade 🌕⚡. Set against the backdrop of a chaotic Full Moon night, the game's premise is nothing short of bonkers: John is on a frantic quest to get home to his wife, Emily 🏠❤️, and rescue the President, who’s been snatched by none other than the bloodthirsty vampires 🦇🧛‍♂️. Sounds like a wild ride, right? But here’s where things take a seriously infuriating turn 😡🔥.

Let’s talk about the most glaring issue: the so-called vampire menace 😤. You’d expect a game that hypes up vampires to actually deliver some vampire action. But no, instead, we get a never-ending horde of werewolves 🐺. Yes, that’s right—werewolves, not vampires 🧛‍♀️.

Are you kidding me? The entire premise is that John is saving the President from a pack of vampires 🦇. But in reality, every enemy you face is a snarling, fur-covered werewolf 🐺. Did the developers seriously think nobody would notice this massive inconsistency? It’s like setting a game in a high-tech future where robots are the enemy 🤖, but then all you fight are aliens 👽. How does that even make sense? It’s an absolute slap in the face to the very narrative they’re trying to sell 🚫.

It’s not just a minor oversight—it’s the core of the entire plot! The game markets itself as a vampire-hunting thrill ride 🧛‍♂️, yet you’re actually battling werewolves 🐺. The mismatch is so glaring it feels like a bad joke. You’re not fighting Dracula’s minions 🧛; you’re stuck dealing with a pack of howling beasts that seem to have wandered in from a completely different game 🌕.

The game does throw in some flashy action sequences 💥 and high-octane run-and-gun gameplay that keeps the adrenaline pumping ⚡. But the excitement is completely overshadowed by the nagging frustration 😵. Every time John guns down another werewolf in a frenzied chase 🚀, you can’t help but think, "Where are the vampires?!" It’s maddening to be sold on one concept and delivered a completely different experience 😡🤯.

And to make matters worse, there’s no attempt to address or even acknowledge this glaring inconsistency ❓. It’s as if the developers either ran out of time ⏳, resources 💸, or just plain common sense 🤯, and decided to just roll with it 🕰️. It’s beyond infuriating to be left with this unfinished, disjointed mess.

In summary, while "Full Moon" is a high-energy ride 🎢 with some genuinely exciting moments 🌟, it’s dragged down by a massive narrative screw-up 🛑. The game promises a vampire-hunting experience 🦇 but delivers a werewolf infestation 🐺 instead. If you can look past this epic fail 🚷, the gameplay is solid 💪. But if you’re expecting a coherent vampire-hunting adventure, prepare to be extremely disappointed and utterly enraged 🤬.

Please remove the mouse being inverted by default and fix window scaling. Otherwise good game, the design is very human.

The feedback form can only be viewed by members of your organisation, you need to change that. Physics is a bit janky when jumping into things, and you can continue shooting after running out of ammo (and get negative ammo) by spamming the reload and shoot keys. Other than that, game looks promising