Off the bat, this game comes off as a bit busy to me from everything going on onscreen. The instructions are nice and clear, which I really appreciated, and the controls were clear enough after realizing what the point of the game is. I wish the ball had maybe bounced off the walls a bit to make the game a bit more lively; other than that, the game played completely fine and I liked it. I could definitely see this becoming a full-fledged game with multiple levels. That being said, the win/lose text isn't centered with the ball and I can't read it whenever I win or lose. I also wish there was a bit more communicated with the player in how exactly they lose.
Lou
Creator of
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Hello! After playing through this game, I can say the animations and gameplay look absolutely amazing. I love the spritework, the way the characters animate even if they're idle, and the attacking animations also look incredible. I don't know if this was intentional (I think it was), but the fact that when the player does not move, the enemies do not move either, was really satisfying to me for some reason. I wish the win and lose screens could have been a bit more animated, like maybe the win screen could have the player character idle animating or doing a victory pose. Other than that, this game played great and looked even better.
Right off the bat, this is beside the game details, but I really liked how there was a set system (iPhone 16) that this game is supposed to be run on. Gameplay-wise, the game is really fun, honestly. It controls fast, plays well, and it feels very responsive. I will say that it seems somewhat easy if you just hold down to continue to shoot forever, so maybe an implementation of a cooldown for the player if they hold down for too long could be an interesting countermeasure to that. I think that the graphics looked great but some sprites could have telegraphed what they are to the player a bit better, or perhaps the intro screen could explain what some things are. Otherwise, amazing game!
I have no clue how you did it, but the text flashing on the menu screen looked great! I would prefer if the score was counting the number of obstacles you jump over rather than the time you've spent alive, but I can definitely understand where that idea comes from. I wish there was a bit more variety in the obstacles you need to avoid; if there is, I didn't live long enough to see it because I was pretty bad at this game. The mechanics work well for what it's trying to do, but I wish there had been a double jump or something to help the player out with timing.
This game was really creative! I really loved the dynamics and physics of the slimes and bombs, and the effect of them being thrown upward was original and fun to watch! I loved inclusion of multiple colored slimes; I wasn't sure whether or not they had different scores depending on the color, as the points text was a bit small, but nevertheless, this was a really fun and addicting game. The background looks great (though it seems to be the wrong size on my display), although it doesn't 100% fit the cutesy style of the game, in my opinion. It's pretty, though! I can really appreciate the mysticism of the background.
