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lost.directory

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A member registered Jun 19, 2019 · View creator page →

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Thanks for the feedback!

It's a consistent timing, but I do believe I should have added some indicator to help with identifying what triggers the fall timing.

The attack patterns got more interesting towards the end as they became more touhou style. The biggest problem is just the major FPS drop when there are many bullets on screen, mainly starting from the fire phase and onward.

(Did you perhaps forget to mention holding shift slows down movement?)