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Loren Penny

47
Posts
24
Followers
19
Following
A member registered Jun 16, 2020 · View creator page →

Creator of

Recent community posts

I haven’t received anything but my co-creator has, maybe there’s a back log

Thanks for playing, and we appreciate you taking the time to feedback!

Thanks for the feedback, appreciate you taking the time to play! This was one world of many we conceived, each with their own unique ecosystem to restore so in future versions, there will be variations.

Loved the gameplay and the overall aesthetic. Really enjoyable experience!

Thanks for the feedback, sorry you had trouble navigating the world. Really appreciate you taking the time to play!

Thanks for playing, we appreciate the feedback. Glad you enjoyed it!

Thanks for the feedback, we really appreciate it! Glad you enjoyed it!

Thanks for the feedback, we do have more planets in mind with varying ecosystems and different tasks to complete. Thanks for playing!

Thanks for the feedback, controls and camera are high on the list of fixes! Thanks for playing!

Thanks for taking the time to play and feedback to us, we really appreciate it! It was a long time coming for us to make a game together, so glad everyone has enjoyed it!

Appreciate the feedback, we definitely take onboard the mouse issue and is first on the list for fixes.

Thanks for playing, we did have more planet ideas in mind to represent different ecosystems that need restoring.

Thanks for playing and glad you enjoyed the visuals!

Thanks for the feedback, we really appreciate it. Glad you enjoyed it!

Thanks, sorry you had some difficulty whilst playing though!

Glad you enjoyed it, thanks for playing!

Thanks, we didn't spot the mouse issue unfortunately. If we develop this further, that will be the first issue we fix. Glad you enjoyed the experience!

Thanks for the feedback and playing the game, we really appreciate it!

This was a fun little shooter, I enjoyed how you have incorporated the theme with the story. A few additional gameplay sounds would have elevated this further.

Thanks James, hope you are well

Thanks for the feedback, much appreciated. With more time I would have loved to implement some of the additional features you’ve mentioned. I’m planning to develop this further and will use this level as a tutorial with better explanation of the mechanics. Thanks again for playing!

A simply beautiful game. Everything about this is so well executed, my favourite game of the jam!

Thanks for the feedback, much appreciated. I’m going to keep developing this after the jam as there are many changes I would like to make to the overall game. But polish week is over for me as I’ve taken the family away on a long awaited holiday

Visually great but didn't follow the gameplay. I thought filling the meters would be the cause of the apocalypse but seemed it was the alternate way.

Great use of the theme, loved the everything about the game. Really challenged the reflexes to grab the gems.

Really well put together game and fantastic use of the theme.

My only critique would be that after making it to the end of some levels with moves remaining didn't count as a completion.

Great use of the theme, loved the trial and error gameplay to figure out how to progress. Would have liked some more audio, maybe warning sounds.

Great game overall

Brilliant use of the theme, fun and inventive gameplay. Gave me Overcooked vibes, loved the rush element at the day's end.

Condolences on the loss of your friend.

Great little game you have created here, fun and challenging gameplay.

No worries, hope you enjoy it.

Yes, I created this as part of the GJL game parade jam.

I think you have a good grasp of English so no need to apologise

Great use of the theme in the game idea, coincidentally I've just finished a book on Greek myths. Loved the gameplay, genuine fear when I heard the minotaur approaching and I couldn't find the way out of the area I was in.

Sometimes I didn't always get an audio cue for which directions I could travel upon entering a new area. Not sure if this is by design. If possible, maybe the could be sped up if the minotaur is near? Like the voice in the dark is fearful for your life and so is passing on the details faster.

Other than that, really fun game.

LOVE, LOVE, LOVE THIS GAME. Will be returning to play again & again. I'm not sure there's much more I can add for you to polish that hasn't already been mentioned so will leave it at that :D

Appreciate the support Ryan, have given you a follow back. Glad I inspired you to write you own log as well.

Very enjoyable game, great visuals and audio to match. Struggled with gameplay initially but got the hang of the spin in the end. Judging from other comments, you're going to work on the overall control which will really bring the game on.

Great interpretation of the theme. Was immediately on edge upon entering the game, checking corners before proceeding and jumped when I encountered the enemy. Managed to compose myself quick enough to pop him. Would have liked to see him slump on the wall, instead he fell through. Also, would be nice to have some audio for when the enemy is near maybe?

Overall, very enjoyable.

Loved the effort you've put into this, really good looking game and great audio compliment. However, I don't feel the theme has really been implemented as you can bounce that one cannonball around until the stage is complete.

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Great use of the theme! Love the game, love the art. Just a shame there was no audio. Also, could have benefitted from understanding the control scheme in advance.

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Hey,

I have just published a win32 build, give it a go and see if it works.

Thanks again for checking out my game.

**EDIT** Noticed another bug in the game so have uploaded an fixed version.

Thank you again, this is really useful and something I will add when developing this further. As I don't have much time to polish, I'll add an objective pop up at the start of the game

Thanks for the feedback, much appreciated. Could you elaborate on the challenge you found with the gameplay? I want to make this as enjoyable for all