Yo yo yo! I really appreciate the feedback and support in the comments y'all!
This was actually my first time being the official programmer for a project. As much as getting stuck on code problems was maddening, being able to actually implement a mechanic myself was a really cool feeling, as I'm usually just the designer.
I'm interested in working on the game at least a while longer, as there were some mechanics that I didn't get to implement in time, as well as there being some issues with the menus and audio. For context on the difficulty: our designer could somehow 3-star every level, while I could barely get 3 stars on level 1 hahaha. I'll try to twist his arm on making easier versions of each level, while still keeping the current ones as high difficulty options.
I've never used the devlog or player email functions of itch but I'll see about doing that when the game is updated. Thanks again and keep jammin!




