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LordDz

45
Posts
1
Topics
34
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7
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A member registered Aug 17, 2016 · View creator page →

Creator of

Recent community posts

Thanks, I spent many sleepless nights pondering on how to create this masterpiece.

Amazing, 10/10 playthrough!

A great game, mangonel ftw!

Great music, looks a lot like chess but the units don't move like it? Like the rook could only move 1 step.

So, I don't see how the Cadence would lose this. :)

(2 edits)

I found a medium post that explained that you could add an addon to chrome and it would automatically click on the claim button for you.
However, that script didn't work 100% for me, so I updated it if anyone wants it :)

Here's the link to the medium guide:
https://medium.com/@stadja/auto-claim-your-itch-io-mega-bundle-games-c425f6a9c1a...

and then just use my changed script instead, not the most beautiful script, but it works:

// is there a game to claim ? if yes, claim it

console.log("Woo!!!");

 if ($('[value="claim"]') && $('[value="claim"]')[0]) {

console.log("Claiming game");

    $('[value="claim"]')[0].click();

     

// have I claimed a game ? If yes, go back

} else if($(".next_page")[0])

{

console.log("No Games found, going to next page");

$(".next_page")[0].click()

}

else if ($("a[href*='https://itch.io/bundle/download/']")[0]) { 

console.log("Going back!");

    $("a[href*='https://itch.io/bundle/download/']")[0].click();

// no game to claim, no game claimed, change page

}

Thanks for playing it, my German is quite rusty but cool to see the playthrough!

Great commentary! Thanks for playing
And yeah I gotta have more mannequins in the next game..

Thanks for posting it, good commentary!

Thanks! :)

Great to hear, thanks for testing it :)

I've uploaded a new patch with increased ambient visibility and an improved flashlight.

That is indeed very dark. I'll see about increasing the brightness or adding a brightness option.

Thanks for trying it out!


At 9:13 you manage to trigger the button inside the elevator.
Guess I should disable it before you open the door.

There should be a flashlight that you can pickup near the boat.

(1 edit)

Thanks! :)

Gotta love the way we learn from playing games.
Player enters boat, "ok now what"
Player starts engine "ok now what"
Player throttles engine. :D

~10-15 minutes.

I'm usually not that much into visual novels, but I really enjoyed this one!

The artwork was excellent and the calls from the depths with the sound was great.

The control icons very a bit confusing since they all had the same color and looked similar. I suggest you keep unique icons for all of them and only have 1 shoe, since now the 4 brown icons blend together.

The hand and nose icons could also do with a hover effect, so the player knows they can use them.

Add some music, fix the icons and this could be a nice little game :)

Well now this is a proper walking simulator!

The atmosphere was absolutely top notch.

But like farsidevirtual said, the game lacks interactivity.

Interesting game..

If you try and enter a house, the player bugs out a bit and the camera starts rotating to the right a lot.

The music doesn't fit :) It's way too EPIC for a horror game.

Every zombie takes 501 energy to kill, so I had to run back to the girl after each zombie kill.

Ending could have been expanded more on, give us something cool for slaying all the zombies!

Well I got 320 score, but the game ends very quickly.

It's not that scary :)

Shouldn't the microwave.. be on a table? :P

I wasn't too fond of the text system, since it was quite easy to miss that I had to press 'E' to continue the text.

Ending got a 'lil chuckle out of me :)

It's quite nice game, even if the font of "over here" doesn't fit with the pixelated style of the rest of the game.

I moved to my house but I'm not able to get in, I tried clicking on it as well as moving with the wasd keys.

Perfect little gem, of how it's to be a kid and scared of .. well everything.

I'm not sure how I'm supposed to play the game, I did turn around with the arrow keys but I didn't get how I was supposed to move.

Could you perhaps create a video tutorial or something for it?

Erm, there is no download link?

Just a nice little vacation game :)

Ofc, you can use any game engine you want.

Same question by me.

Since I'm guessing that a FPS with 30 words of storyline wouldn't fit?

The first .. 4? bosses felt kinda the same and was quite easy to defeat, all you had to was stand still and shoot at them.

The last boss proved somewhat challenging until I found out I had a jump and was able to jump on a bush to escape the zombies.

Not sure what the different weapon effects did, they all felt like they did the same damage.

Super interesting game and I really like the graphics, but is it finished?
This section doesn't seem to lead anywhere or have any back button.

Had to enable the sidebar to go back..


(1 edit)

Would be cool if you added some background music, since that was part of what you were working with? :)

Lots of bank robbers in that place.

Good point on not eating flowers from the flower shop.
I will now proceed to find a mushroom that smells like an onion..

Sure, here:

(1 edit)

I'd recommend a fixed font-size like 20px or so.
250% just made the whole text very hard to read.

Other than that, I thought the text was well written, I've never really been into any religion but I can see how the guide could help those that were.

Got the "Fairytale Ending", bragging rights!