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Lord Tkay

34
Posts
3
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4
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A member registered Jun 04, 2024 · View creator page →

Creator of

Recent community posts

This was insanely good. The mechanics are awesome and you introduced so many. The level are smartly designed and I just love the lil guy. Such a polished game in just 96h?!

Thanks a lot! Yeah, I see what you mean. 

It's a better version of my Loop Hero xD I really enjoyed it, but I didn't managed to get beyond loop 3. I know that you can visit each a tile on each side, but even though I never had the right tiles to gain enough to pay my taxes :c. I love the visuals and design.

We really had the game idea, but had different focus. I really wanted to add tiles as well, but I didn't managed to :'D I think you did a way better job here!

Thanks a lot! :

Thank you a lot. Events are a great idea :o

Interesting idea and the hidden tasks really kept me going on. Very smart move! :D

Thanks a lot! :3

Thank a lot Damo!
Yeah the numbers are really off, I don't have much experience in balancing and hadn't much time left for trying to tune it :'D 

The idea is incredible fun. Combining the classic snake game with the self eating Ouroboros was really smart. The smaller areas that you build yourself also give their own challenge in comparison to the default rectangle field, that every snake game has. Great job! 

This was incredible!

I also think with some more brain juice, there could be a potential game. At first I thought of making a math game, where you need to measure the sides and calculate the area of the map :'D But for that to be good, the controls really need to feel better :D

Thanks for playing!

Thanks for playing! :3

You are right about holding the button to long. It's a side effect of implemented the "hold to destroy" action. Should have fiddles around with the settings more or put the destroy all on another button. And I do get that mirroring the scale is annoying. Personally the scale controls needs lots of improvements :'D


Thanks for playing!

Thank you so much for the kind words. I'm happy that the theme went through!

You don't know how much problems I had with that scale and their collision detection :'D I wish the controls of that would have turned out better, but maybe next time :P Thanks for playing!

I do see why rebuilding the scale is cumbersome. And I really tried to make the scale more user friendly, but I just couldn't manage it in the time qwq.
Thanks for playing and the nice word!

Thanks! :3

Done! Thanks for reminding.

How do you mean, that you can see the grid? Or do mean which blocks to measure? Because you should only measure the red blocks. Unfortunately I could not implemented the explanation for that in the game.

Thanks for playing! :D

I mean you are supposed to work! Jokes aside, personally I'm not really happy how the handling of the scale works. But with the time constraint and my unity-skills, I wasn't able to do it better. And I see how sounds would make it better, but I hadn't time for that either :'D 

Thanks for playing and giving feedback!

Yeah, I understand the struggle and I'm not really happy how the scale turned out. But I wasn't able to get it better with my current unity-skills and the time constraint. Thanks for playing and giving feedback!

Wow, that such a unique game idea! Also the game was extremely polished! 

My high score was 36 points.

Very fun an clever game. And finally, after 17 years, I found the cake. It wasn't a lie at all!

Thanks you very much for the kind words. I do get that the light can be confusing and I'm sure there are multiple ways to improve that. But I'm glad that you enjoyed it! :D

Camera control are a good idea, will try to add it in a post-jam variation of the game! Right-clicking to delete plants should have work in this version though.

Anyway, thanks for playing my game and giving feedback!

I heard multiple times that it might be a good phone game. Will keep that in mind when I continue working on the project and make sure, that it looks good on phone.

Thanks for the feedback and playing my game! 

Camera control are a good idea, will try to add it in a post-jam variation of the game! Right-clicking to delete plants should have work in this version though.

Anyway, thanks for playing my game and giving feedback!

Really nice variation of minesweeper, also mlem

Love the idea of jumping to the shadow realm and stalking my prey! 

Thank you a lot!

This is very polished and quick bullet hell game. But I'm really bad at it xD

Yeah, I didn't really had the time for more levels or even take more time to think about them. 

I agree with the light, I think when hovering over a tile, it would be nice to see the light level of given tile. 

I might work on it after the jam and try to make it more polished, if I find the time.

Thanks for playing! :)