This was insanely good. The mechanics are awesome and you introduced so many. The level are smartly designed and I just love the lil guy. Such a polished game in just 96h?!
Lord Tkay
Creator of
Recent community posts
You are right about holding the button to long. It's a side effect of implemented the "hold to destroy" action. Should have fiddles around with the settings more or put the destroy all on another button. And I do get that mirroring the scale is annoying. Personally the scale controls needs lots of improvements :'D
Thanks for playing!
I mean you are supposed to work! Jokes aside, personally I'm not really happy how the handling of the scale works. But with the time constraint and my unity-skills, I wasn't able to do it better. And I see how sounds would make it better, but I hadn't time for that either :'D
Thanks for playing and giving feedback!
Yeah, I didn't really had the time for more levels or even take more time to think about them.
I agree with the light, I think when hovering over a tile, it would be nice to see the light level of given tile.
I might work on it after the jam and try to make it more polished, if I find the time.
Thanks for playing! :)


