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Look Here Games

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A member registered 27 days ago · View creator page →

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Hi there!

Indie Revenue looks like an incredibly smart and useful tool. The idea of having a dedicated Game-Jam-Mode, easy access to widgets, and automated refund detection is exactly the kind of quality-of-life improvement indie developers need to handle the business side of their art.

By day, I am a Project Management Professional for a large software consulting firm, and on the side, I provide project management services specifically for indie game developers. Your app really spoke to me because it fluidly combines those two worlds: professional software utility and the indie game development ecosystem.

Preparing for a public App Store release while managing an active TestFlight beta involves juggling a lot of moving parts. I help developers organize their production cycles and pipelines, and I would love to offer my project management services to help you navigate this final stretch and beyond.

Here is how I can support the Indie Revenue launch:

  • Feedback Triage & Prioritization: Organizing the influx of TestFlight feedback you are requesting, categorizing bug reports versus feature requests, and prioritizing what needs immediate attention before version 1.0.
  • Roadmap Planning: Helping you map out post-launch updates, deciding when to roll out new features, and keeping the ongoing development cycle sustainable so you avoid burnout.

Transitioning from a beta to a live public release is a major milestone. I would love to bring my enterprise software background and indie game passion to your project to help make this launch as smooth as possible.

Let's Connect

Feel free to reply here or reach out directly if you are interested in discussing how we can collaborate to get Indie Revenue ready for the App Store!

  • Discord: johnlookheregames_75585
  • Email: john@lookheregames.com

Hi there!

RuneMire sounds like a fantastic project. The inspiration from the classic, peaceful eras of games like Tibia and RuneScape is incredibly charming, and building the continent of Aeterna into a warm, tight-knit community is a great vision.

I saw your post looking for a Level Designer. While I am not reaching out to fill the map-building role, I wanted to pitch my services as a Project Manager. Since you are handling 100% of the Godot programming, systems design, and backend networking, you are carrying an enormous workload.

I help indie developers organize their development cycles so they can focus on what they do best. Whether you need assistance on the small side (just a few hours a week to organize tasks) or a large side engagement (managing the entire production pipeline), I offer a variety of services to help you control the creative vision and process. Ultimately, my goal is to ensure that RuneMire actually crosses the finish line and launches someday.

Here is how I can support your vision for RuneMire:

  • Pipeline Management: Organizing your massive "Epic RPG World" asset library and setting up efficient workflows for the map builder you are looking to hire.
  • Team Coordination: Handling the communication, task assignment, and feedback loop for your new level designer, freeing you up to stay completely focused on the backend and UI/UX.
  • Creative Vision Control: Acting as a sounding board and documentation lead to ensure your mechanics, pacing, and community structures remain cohesive as the world expands.
  • Milestone Tracking: Breaking down the development of Aeterna into manageable, actionable sprints to keep the momentum steady and prevent developer burnout.

Building a massive, peaceful world piece by piece is a huge undertaking, and having a solid process in place makes all the difference. I would love to bring some organizational firepower to RuneMire to help you achieve your goals.

Let's Connect

Feel free to send me a message here on itch.io, or reach out directly using the information below if you are interested in discussing how we can collaborate to make this game a reality!

  • Discord: johnlookheregames_75585
  • Email: john@lookheregames.com

Excellent! I've sent you a friend request on Discord. Looking forward to catching up there. 

Hey everyone

By day, I’m a Senior Project Manager steering multi-million dollar software projects. By night, I want to bring that exact same heavy-duty organization power to your project.

Think of me as a human shield for your creative energy. I take the logistical chaos, messy task lists, and crushing scope creep off your plate so you can just focus on making a great game. I love taking the overwhelming, messy side of development and turning it into a clear, stress-free path forward so artists and devs can stay locked in "the zone."

What I bring to the table:

  • Taming the Chaos: Organizing your Trello, Jira, or Notion so it actually makes sense and keeps everyone pulling in the same direction without the headache.
  • Beating Scope Creep: Breaking down your massive, awesome ideas into realistic, bite-sized milestones so the project actually gets finished and shipped.
  • Protecting Your Focus: Spotting bottlenecks early and clearing out the logistical noise before it kills your team's momentum.

The Deal:

I’m looking to dive headfirst into the indie space, build up my portfolio, and connect with cool creators. Because of that, I am 100% down for revenue-share models, hobby projects, or jumping into an upcoming Game Jam. Whether you’re trying to polish up a rough prototype or just need someone to help steer the ship and keep the vibes right, I’ve got you covered.

Hi! Do you have experience with Construct 3? I have a half finished prototype that I'm looking for assistance in completing. It's pretty well fleshed out/a good concept, I just don't have the time or programming chops to complete a few harder to develop features. Let me know! :)  

Hi There! That's a lot of team members, and this sounds like a large project. I am a Project Management Professional who can help everyone stay on track/organized/working towards getting this game out the door. I'd love to chat!