I really love the expanded downtime and roleplay related rules and the continued commitment to the setting, however I sadly am not really sure I like the new direction of combat, removing unique techniques and inflict violences and shifting the focus to new design elements really takes away from some of what I enjoyed about the original, that being said I still want to support this project, I dont think the new design is bad per se but I kind of wish it retained more of the old instead of getting rid of it since its still Gubat Banwa and not necessarily an entirely new system .
In particular, the way Disciplines worked in the old system was honestly one of my favorite things with how the inflict violences and techniques did such a good job of selling each individual ones flavor and I hope that theres still time to bring some of that back (I apologize if this comes across as rude, I think everything else is honestly great, the included adventure with the amazing tokens and premade maps is a wonderful touch!!)
Lonesomechunk44
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A member registered Dec 01, 2021
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This game is really cool!! I love the way that character building is so simple but also very customizable so you can pick from premade archetypes or create your own character concepts and stuff! It's really scratching an itch of mine for a space fantasy/opera game that's got a nice balance of "crunch" and "rules-lite" elements
I love your work overall but this one in particular was of interest to me and I'd love to see what other things you'll make :3