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lonelyfloat

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A member registered Jan 26, 2021 · View creator page →

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Thanks for playing :)

(1 edit)

Thanks! This is my first time doing actual art for a jam game (not just squares and stuff) so glad it turned out well :) 

Thanks for playing! You're the only one so far to describe it as "relaxing" though XD

Thanks so much for playing! Glad the "frustrating retro game" energy I was going for really got hammered home lol.  

Thanks for the feedback! A lot of the weird trajectory is a result of the janky psuedo-physics engine the game runs on -- in hindsight something that actually uses circles would have been much better.

Thanks :)

Thanks for playing! Looking back, I wish I'd done more of a "trajectory prediction" route for the aiming. 

Wow, thanks for playing! In hindsight, I definitely could have balanced the game a bit better. I meant for it to be hard, but maybe a liiiittle less hard.

Really cute game with a lot of personality, but there aren't really many threats. It would be cool to see some sort of spikes or enemies or something. 

Really cute game with a lot of personality, but there aren't really many threats. It would be cool to see some sort of spikes or enemies or something. 

This is incredibly fun and polished for a jam game, the puzzles are super fun and the audio, graphics, and gameplay all feel super cohesive together.

Thanks for playing my game! I think I've fixed the issue with the ball getting stuck on the right side.

The music is really nice. Also, the timing on the second level straight up did not work for me. I love the concept and I wish it worked. It fits well with the theme. I like the art but some of it feels inconsistent stylistically.

The gameplay is a lot of fun and fits the theme well. The music and audio sounded good, but it seemed to break for me after a bit, and it got really low quality. I really like the art style, but it does seem a bit inconsistent. I wish there was some guidance on where to go, because I got stuck after a bit. Solid game though!

Same

I'm aware of the typo. It does actually use physics, but I accidentally made the force too strong xD

Yeah, I ran out of time. I might expand it to make it less janky and have sounds and music!

Fun game! :D

I'm probably going to use raylib if I end up doing the jam.

GETTING INSANE SCORES ON SEA SWEAPER AT 3 AM (GONE WRONG)

Hi, thanks for your feedback! :D

Actually, the skulls do accelerate over how much candy you've collected!

Just got the windows .exe fully working. It should be playable now.

I noticed that when testing with a friend yesterday, if I have time today I'll work on porting it to Web.

hey cookie get back here

Tears roll down your ears?