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Lonelybot

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A member registered Sep 22, 2020 · View creator page →

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THE GAME JUICE! Everything just felt so good! Really cool when you get the timings just right and you swap between characters and parry, block break etc. It probably would've been a bit cooler if there was an effect for when you nearly dodged an attack, but it's still good none the less :)

That was so fun!

I absolutely love the music, and it feels so good to control. I love being able to try a new build out, just to see if it'll stick with the boss, then refining it until perfect.

Thanks!

Thanks! Yeah, the jump button is weird, I'm suspecting it has to do with the buffer I implemented.

Hmm, the second stage should only have 1 boss... If it was chapter 2 part 1, then that is intended. Otherwise I'll need to look into that.

Thanks! I'm happy with this art style so that means a lot :)

Yeah, it was hard to balance the bullet hell patterns. It was either too easy, or near impossible unless perfect lol. Originally had plans for difficulty levels, but ran out of time.

Thanks! I was worried if it would be enough to get you ready.

That's been bugging me for a long time and I can't figure out the problem, was it near the beginning of the tutorial?

Thanks, that's such a good compliment to hear! Yeah, I had little time to balance the bosses so they kind of just get exponentially harder towards the end... (the chapter 2 part 1 boss is bugged and doesn't want to look at you so its difficult to kill before it goes far away). Hope you enjoy the rest!

I completely forgot about the fact that driving into the water doesn’t technically kill you lol

Thanks for playing!

Thanks!

Thanks for playing!

Thanks for playing! Your velocity gets halved when you bump into an obstacle, so that must be why. Definitely some game design issues right there lol

Thanks! Yeah, I was 2 hours from the deadline when I realized I hadn't implemented sound... You'll be surprised how hard it is to find a smash sound lol. 

Thanks! Spent a lot of time getting the sheep AI perfect, so that's great to hear.

Thank you for playing!

The window was sized so it would be reasonable in a web player, and for the style I was going for, but I ended up making it an exe so it stayed. But thanks for the feedback! It seems all my projects have problems with window size :p

I Loved this! Really cute game.

It was really fun to play and the puzzles were perfectly presented, well done!

Thanks! Glad the dog was fun to control, I was worried it might be a little to difficult.

楽しかったです!

aliceさんも言っていましたが最初に o push start と書いてあるので (startはどれだ?)ってなったんでpush o (z) to startに変えたほうが混乱は防げると思います。

ゲームもとても楽しかったです。特に魚の絵が好きです。

The movement is absolutely spectacular! I loved dashing and jumping around the stages.

One problem, which should be easily fixable, was the stage collisions not being very level (sometimes). Other than that, I liked it a lot!

Thanks! I'll have to read into it a little more, but it sounds perfect.

That's good to hear!

Space was something I was worried about initially, but decided to ignore since I would never really use too many objects. I'll try and add a zoom feature if I can!

Great to hear you dig the visuals! Controls are definitely something I need to work on...

Thanks!

I decided to use wasd since it was a little more precise on my end. Definitely should've kept it as an option!

GG!

Yeah, this was the first time I decided to use some features of unity so time became the enemy :p

I realized it would be hard to steadily ramp up the difficulty due to the lack of variety in objectives a little too late, so I guess that's experience for the next games I make.

Regardless, thank you so much for playing!

I'm so sorry, I never thought about adding resolution settings. I'll try to add them for future games I make.

Yeah, it was hard finding the right difficulty since all objectives are technically the same. But thanks for playing!

Thank you so much!!!