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Lone Road

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A member registered 48 days ago · View creator page →

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(2 edits)

Version 1.5 of the Harvest Night demo is now available, featuring the following fixes and improvements:

- Fixed the bug where Chelsea could open the inventory and the lighter inside the hideout, causing serious bugs.

-  Improved the placement of certain objects.

- Now, the beams of light from the cameras are much more noticeable.

- The lighter illuminates the surroundings better.

- Now Chelsea won't be able to spam the same phrase more than three times—usually behind closed doors.

- Fix an inventory bug where the 3D object clips outside the UI.

- The player can now close doors correctly, regardless of the angle from which they are positioned. Adjusting the axis.

- The AI difficulty for 'Insomnia in New Jersey' has been increased.

- Fixed collision issues on certain objects that previously allowed the player to pass through them.

- Improved the UI for notes and newspapers, making the text easier to read.

- Improved the inventory system; the 3D model of an item will no longer clip through other objects in certain situations.

- Fixed issues with the "Sweet Dreams" and "Insomnia in New Jersey" difficulty settings.

- In "Insomnia in New Jersey," the Straw Reaper now appears instantly, rather than following the timing used in Normal difficulty.

- Fixed the Killer's sound effects (SFX); you can now adjust them to your preference in the main menu.

- Fixed an issue where the security camera would detect the player while hiding in a closet.

- Fixed an issue where entering the closet while crouching caused the player to clip out of the map upon exiting.

- Straw Reaper AI balanced for the hardest difficulty levels. It now requires a clear line of sight to the player to initiate a chase.

- Added missing colliders in certain areas where the player could pass through.

(1 edit)

Thanks for trying the demo. We will continue working to provide a fair and terrifying experience.

Constructive feedback is always welcome. Please let us know what we can improve for the final version so we can deliver the most polished version possible.

Thank you.