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(2 edits) (+1)

Version 1.5 of the Harvest Night demo is now available, featuring the following fixes and improvements:

- Fixed the bug where Chelsea could open the inventory and the lighter inside the hideout, causing serious bugs.

-  Improved the placement of certain objects.

- Now, the beams of light from the cameras are much more noticeable.

- The lighter illuminates the surroundings better.

- Now Chelsea won't be able to spam the same phrase more than three times—usually behind closed doors.

- Fix an inventory bug where the 3D object clips outside the UI.

- The player can now close doors correctly, regardless of the angle from which they are positioned. Adjusting the axis.

- The AI difficulty for 'Insomnia in New Jersey' has been increased.

- Fixed collision issues on certain objects that previously allowed the player to pass through them.

- Improved the UI for notes and newspapers, making the text easier to read.

- Improved the inventory system; the 3D model of an item will no longer clip through other objects in certain situations.

- Fixed issues with the "Sweet Dreams" and "Insomnia in New Jersey" difficulty settings.

- In "Insomnia in New Jersey," the Straw Reaper now appears instantly, rather than following the timing used in Normal difficulty.

- Fixed the Killer's sound effects (SFX); you can now adjust them to your preference in the main menu.

- Fixed an issue where the security camera would detect the player while hiding in a closet.

- Fixed an issue where entering the closet while crouching caused the player to clip out of the map upon exiting.

- Straw Reaper AI balanced for the hardest difficulty levels. It now requires a clear line of sight to the player to initiate a chase.

- Added missing colliders in certain areas where the player could pass through.