To be completely honest, the Arcade, especially both nights 3 and 6, have been an exercise in frustration.
Night 3 due to having to juggle multiple time consuming minigames where you can get killed by any of the characters who are still waiting on their game to be beaten while you're stuck working on one (sometimes by the person whose minigame you're trying to clear), Sammy 64 being pretty much unpredictable unless you get lucky and spot which direction she's coming from, all while trying to keep Nile from killing you.
Night 6, however, is kind of the end result of a lot of things being either too RNG, poor explanations, and the corruption mechanic being way too damning. I've lost a good number of runs due to Nile, either because I'm distracted by trying to keep something else from killing me, or because I'm stuck having to watch her for too long that something else comes into the room and kills me, sometimes a goon Sammie that just jumped into the room she's currently in. The corruption mechanic also tends to completely break any run if you wind up maxing it out, which is going to happen inevitably due to having to delete the goon Sammies as they come up to the office doors, and when it does, there's not a lot you can do. Barring getting completely lucky and finding all the tentacles in the first few seconds (assuming you even get them instead of that bird, that's another thing), you're stuck combing through way too many rooms in the hopes of tracking them all down before, again, something else gets to the room and kills you because you can't respond to it. The bird is the same issue, only made worse by the fact you need to find it twice in randomly scrambled rooms thereby eating even more time but leaving you doubly defenseless because now you can't respond to any incoming threats at all due to not knowing which rooms are the ones adjacent to the office. There either needs to be some way to identify the right areas to find these issues to help you track them down as quickly as possible, or some means of reducing corruption before it becomes too unmanageable.
Another notable issue is the fact that the tokens are left mostly unexplained, making them borderline useless and, in the case of corruption, more hindrance than help. I'd really, really appreciate some sort of table that explains their effects. Lastly, while I had managed to get past the levels with Nightclub Ari before the patch fixed her, she also suffers from the same issue as dealing with the corruption mechanic. Even if I get lucky and catch the sound cue that she's transforming, that doesn't help if I can't figure out where fast enough to stop it, so although due to the fact I have yet to deal with the aftermath of said transformation, I don't know how I'd be able to deal with her gimmick beyond simply jumping room to room and deleting any of the blue orbs I see, which just adds to the already high number of tasks I have to juggle.
Beyond all that though, I've actually really liked the Arcade update so far. It's been fun, if frustratingly challenging at times, and I'm hoping I can manage to clear it soon, but so far RNG has not been kind. Looking forward to more content in the future, keep up the great work!