Hi ^^ I am actually trying to implement it with a new tool, it will cover multiple languages, but I'm still having a few issues. Once it is out, I will make a devlog update.
Locolo
Creator of
Recent community posts
I was thinking of publishing it on Steam, and I was also working on a next installment of the game (Test Play). However, the reason why I am currently not active is simply because I am studying abroad right now, and any ressources I have or had, I am spending it on this endeavor instead. Once I settled on doing that, I dropped the Steam idea and put the other project on hold, I sadly donˋt have the time to continue like before.
However, my original goal with this game was to make my story visible and alive, and I still achieved that. That is already enough for me
Thank you for checking out the newest posts! Indeed it is possible to make it happen, I once also had an entire gameplay video of roughly half an hour showcasing combat and exploring a wider open map. However, it was not ‚enough‘ for me and also not very good to work with once I compared it with my previous work which only depended on 2D sprites. In the end, it was not worth it for me, especially since every model and the sets of animations were too costly for me.
Thank you for checking out the game page! You can see on my oldest posts and my gameplay videos on my small YouTube channel that the character portraits were, at the very start of development and the first versions, AI generated. As I received more revenue I replaced them through commissioned portraits, made by a very talented artist. The same goes for any art on the games main page.
I just wanted to take the time to share a game that I really enjoyed: https://shibaintel.itch.io/red-do
It's a visual novel/dating sim kind of game where the player can control the character to do certain things each day. A brief summary of the story: The main protagonist is a hikikomori due to a scarring incident in their past which led them to avoid any social contact. A few years later, a close friend tries to help the protagonist to settle back into social life by offering them a new job position. Thus, a new chapter in their life begins as they start to rediscover the joy of living among other people again. Perhaps even finding themselves in a blossoming relationship with a certain someone along the way.
I really loved the characters in that game and how they were written. Though the developer is Japanese and the translations might be a bit off sometimes, it never really bothered me. The visual novel aspect along with the interactive part felt really great, and I also really liked the design of the characters.
I originally stumbled upon this game since it was made with Smile Game Builder and submitted to a certain jam that I was watching, though sadly up to this day it only is a demo and none of the routes can be truly completed. But still, I wanted to share it so that perhaps I can get others to discover it, and who knows, maybe I can contribute that it will be completed one day with this :3 it's for free!

My first ever project/game as a solo dev: Red Princess / a story driven fantasy/RPG with romantic elements
Gameplay Trailer / gameplay footage on YouTube if you'd like to see more :3
Summary:
In the frigid north, the land of Almera is ruled by the Almeran Empire, a country which is led with an iron hand. A chance encounter within its capital leads a young traveler to meet the Imperial princess herself, who just so happens to save him from a pair of thugs. Thus, leaving him indebted to her as a consequence...




