Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

LOCO CHAVO

15
Posts
2
Topics
A member registered Dec 16, 2018 · View creator page →

Creator of

Recent community posts

Understood 

Hello gazjambo! Why did you unfriendly me on Discord? I'm sorry if it was my fault for doing so

Sup Champ! I'm interested in working with you! I sent you a friend request on Discord. My tag is locochavo. Hope to talk to you soon!

(1 edit)

Hello gazjambo! I'm interested in working with you! I'm making a simple 2d fighting game with the game having characters that have one input or two inputs to do special moves. My Discord tag is locochavo. Let me know if you have any more questions about my project. I'm the one making the assets for the game and the creator of the idea. So far I've worked with just voice actors. Looking for a programmer and maybe a SFX/Musician for the game

(1 edit)

Understood. Thank you. I send you one 

(2 edits)

I would like to work with you. Do you have Discord and a voice demo reel? If so, l would like to hear the demo reel and l will contact you on Discord if you are the voice l am looking for

(1 edit)

I'm interested in your work. My discord is locochavo. I will add you when you tell me what your tag is, I can't find it yet. Hope to get in contact with you soon

I've been trying to find the best methods for player and enemies collision for Godot 4. I want the player and the enemy to take damage when the animationplayer input for attack is pressed/enemy's position. Here's my code so far.


Health UI script(button damage is testing out the UI:


var life = 0

@onready var loco = $Loco

# Called when the node enters the scene tree for the first time.

func _ready():

pass # Replace with function body.

# Called every frame. 'delta' is the elapsed time since the previous frame.

func _process(delta):

pass

func _on_attack_pressed():

$Attack/Health.value -= 10

life -= 10

print(life)

player script:

var health = 100

@export var speed: float = 300.0

@onready var loco = $Loco

func _physics_process(delta): 

# Get the input direction and handle the movement/deceleration.

# As good practice, you should replace UI actions with custom gameplay actions.

var direction : Vector2 = Input.get_vector("left", "right", "up", "down"). normalized()

if direction:

velocity = direction * speed

else:

velocity = Vector2.ZERO

if Input.is_action_pressed("left"):

$Loco.flip_h = true 

loco.play("walk")

if Input.is_action_pressed("right"):

$Loco.flip_h = false

loco.play("walk")

if Input.is_action_just_pressed("jump"):

loco.play("jump")

if Input.is_action_just_pressed("attack"):

loco.play("attack")

move_and_slide()

Enemy script:

var life = 100

var speed = 25

var player_chase = false

var player = null

func _physics_process(delta):

if player_chase:

position -= (player.position + position)/speed

$Punchman.play("pman_walk")

func _on_pman_hitbox_body_entered(body):

player = body

player_chase = true

func _on_pman_hitbox_body_exited(body):

player = null

player_chase = false

move_and_slide()

Very cool game! Keep up the good work! I'm proud of you!

C#

(1 edit)

I am looking for someone that can work on a small unpaid fighting game for me. These are movements and commands l could like to have for the game

Movements and Commands:

Pre battle animation

Left and right movements with dashing

Attacks

Jump

Duck

Grabs

Special moves

Super Special moves when a super meter is full

Hurt 

Die

Block

Victory animation


If you are able to program these movements and commands for free. Then please add me on Discord to discuss further, My Discord tag is LOCO CHAVO#7073

I would like to work with you. My Discord tag is LOCO CHAVO#7073

I would like to work with you. My Discord tag is LOCO CHAVO#7073

I like your music and would like to work with you. My Discord tag is LOCO CHAVO#7073

I would like to work with you. My Discord tag is LOCO CHAVO#7073