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Localskeleton

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A member registered Jul 30, 2025 · View creator page →

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The cutscenes were funny and I liked the circuit theming of the levels. This game felt like a rage platformer like IWBTG but in 3D.

I do wish there were more levels, or that the existing levels were longer.

I want to play the rest of the game because the concept is interesting and the cutscenes are cool, but pressing play takes me back to the main menu.

In the tutorial level, I can't walk up the stick when putting it on the obstacle because the player either pushes it over or gets stuck on it.

I'll definitely return to this if it gets fixed after the jam ends.

Being able to switch between third person gameplay and ship gameplay is a pretty cool idea.

It would be nice if there was more direction given to the player. I don't mind open games that let you explore, but I got lost fairly quickly and didn't know where to go.

Weaving through the shadow enemies and diving onto the little shooting guys was fun!

My only complaint is that the unlimited range of the shooting enemies' projectiles made bringing the codes back to the computer much harder, I don't know if this is intentional.

Good job! It was an enjoyable experience overall.

Although I do wish there was some music or sfx.

i am counting the coins

im biased beecause hollow knight and dm; dokuro and ribbit lancer aa

The bossfight is good, well telegraphed, and the timer mechanic is creative.

crazy

lime nuke

clever

Solid game, though I wish there were at least like one or two more enemy types.

this game is hard ,  ,  man

I really like it

yo this is , cool

Voice acting was cool, I really like the art style and sound design.

burn burn fire burn

like tha cat

this game is COOL and has GOOdmusic

i like the nonlinearity of the levels and the puzzle aspect of having the required debuffs by the end of the level

my only wish is for the player to be slightly less slippery

CLICKTHEBUTTON

submission: https://localskeleton.itch.io/makeboxgame

I really liked this one! The story is really interesting and the gameplay, while simple, is really fun! I'll definitely be checking out what you make in the future. Also, I don't know if this is intentional or not, but when dying to the Mage, the shields and Mage don't reappear for the cutscene.

I really liked this one! The gameplay is fun, though I wish there was a way to continue fighting even after running out of items, other than relying on the end turn damage passive. The music does occasionally go silent, but other than that, it was an overall enjoyable experience!

I really liked this game! The art is charming and the gameplay is a great mix of FNAF and Papers, Please/That's Not My Neighbor. I was initially confused at first when the sleeping entity in the doorway appeared and wasted a quarter of my flash battery before realizing that I only had to flash them when they wake up. I will definitely come back to this game once I finish rating the others.

Cool game! I wish there was more in terms of gameplay, but I liked the art and sound design.

Thanks!

Thanks!

Thanks for the comment! I'll make sure to flesh out the tutorial to make the gameplay easier to understand.

Thanks!

Thanks for the comment! I had cut a combo system for destroying cars due to time, so I'll definitely add it after the jam for increased destruction incentive.

Thanks for the comment! I'll consider the idea for half loop boosts and tighter drifts, I may have made the game a little too challenging. I accidentally removed the timer for when the shop menu pops up, so I'll be putting it back where it was as well as cleaning up the menus after the jam. (I made the score a float due to the decimal multipliers given by challenges, but I'll make sure to convert it into an int in the ui for clarity after the jam)

Thanks for the comment! We had more ideas for weapons that were cut for time, we'll definitely be adding more in the future.

Thanks for the comment, I'll make sure to add more options for controls after  the jam.