The cutscenes were funny and I liked the circuit theming of the levels. This game felt like a rage platformer like IWBTG but in 3D.
I do wish there were more levels, or that the existing levels were longer.
I want to play the rest of the game because the concept is interesting and the cutscenes are cool, but pressing play takes me back to the main menu.
In the tutorial level, I can't walk up the stick when putting it on the obstacle because the player either pushes it over or gets stuck on it.
I'll definitely return to this if it gets fixed after the jam ends.
I really liked this game! The art is charming and the gameplay is a great mix of FNAF and Papers, Please/That's Not My Neighbor. I was initially confused at first when the sleeping entity in the doorway appeared and wasted a quarter of my flash battery before realizing that I only had to flash them when they wake up. I will definitely come back to this game once I finish rating the others.
Thanks for the comment! I'll consider the idea for half loop boosts and tighter drifts, I may have made the game a little too challenging. I accidentally removed the timer for when the shop menu pops up, so I'll be putting it back where it was as well as cleaning up the menus after the jam. (I made the score a float due to the decimal multipliers given by challenges, but I'll make sure to convert it into an int in the ui for clarity after the jam)