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Thanks for the comment! I'll consider the idea for half loop boosts and tighter drifts, I may have made the game a little too challenging. I accidentally removed the timer for when the shop menu pops up, so I'll be putting it back where it was as well as cleaning up the menus after the jam. (I made the score a float due to the decimal multipliers given by challenges, but I'll make sure to convert it into an int in the ui for clarity after the jam)