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lml55

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A member registered Sep 28, 2018 · View creator page →

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ok so a few things I like but I have a few suggestions


1. Maybe allow melee weapons to directionally block (adding a similar skill ceiling to ranged weapons and the inherent aim thing with them). Also maybe make it so that if you block it at the last moment you gain 100% damage reduction instead of the 60 or 70% it is rn

2. Maybe add a tutorial world? Minecraft console editions had this and it worked amazingly to help teach the play fundamental mechanics and gameplay loop and would fix the problem of this game becoming a wiki game

3. A few more interesting melee weapons would be nice, ranged weapons appear to have most of the cool stuff, or at least it seems like ranged as the most accessible ranged options compared to melee options which feels like I just choose the main ore items 9/10 times

4. You can be attacked or attack through 1 pixel wide walls and fences which feels very wrong >->. I can see fences but it feels like glass panes shouldnt be able to be attacked through

5. Can you maybe add some more detail to item stats? Like maybe telling me the boss spawn item cant be done during the day, or which ranged weapon can use which piece of ammo, or some items not having any text saying what they do (The Air Horn and Figure 8 Ball for example). I know those 2 examples dont sound too bad, but its better to not assume people know how to play your game or what an item does. I could deduce it requires me to right click, but to a person who hasnt played video games, this can be insanely frustrating

got this one too, was frustrating but I worked through it

ok for those struggling on the final boss of this update I have a few tips

1. Compromise Ari early, this will let you have to deal with only 3 rooms instead of 4 and because your not going for a high score, compromising Ari in the Diamond room has no consequences

2. The bombs are pseudo random and actually have set locations they land, you can manipulate where they go with your drone as they are programmed to hard avoid the drone, so by planting the drone onto the showroom the RNG can be manipulated to have the two bombs up top the balcony to spawn in which can make the rest of the night easier as you wont have to go back up there until the final phase, which gives you a deceptively long time to finish all the bombs

3. If 1 of the 3 girls gets too lusty use your doors, this will reset them back to 0 lust. You know the girls are primed to go into your office if their on the benches next to your door, use the cameras

4. Reset if one of the girls fuck you, this skips an hour in the night and legit will screw up your run

5. Here's the best pattern I found in case your wondering. Put the girls into the rooms to keep them occupied 
-> Move to the bomb
-> immediately clean the rooms after you get the sound que that they are done
-> diffuse the bomb
-> After you diffuse she will not launch another bomb until the next hour, this is your time to reset and re-access your problems. If you have a malfunctioning room fix it, if your drone is heavily out of position reposition the drone, if your girls are too lusty reset them by sending them to rooms again
-> After that wait for her to send another war head, and then repeat the process

Simon and Jesse will have M/M and F/F scenes respectively

Largely because Simon is solely Gay and Jesse is bi

plan to in the future

The idea is simple, add an achievement system similar to Steam and Gamejolt. Though preferably Steam and how they make the "Rare Achievements" more rare depending on who did it

Might wanna add a simple and easy to use API for this too