I just want to say that, during a really bad mental health month (old bereavement, gets me every year) I keep coming back to this comment and smiling.
Thank you :)
I hit the end of the Paths to Power and went "I should do a section on antagonists — no, hang on, I should point people to where it's been done well already!" 💜
I'm not sure there's truly enough thought in the stat replacements to say much, but I'll have to see what I can do!
If you want the CC license to forbid other people from charging for derived works, you need the Attribution-Noncommerical (BY-NC) license.
The only restriction on Attribution (BY) is crediting the original creators.
It's designed for a GM - the role that the rules refer to as "Control".
The combat rules are maybe a little bit crunchy, as written, to run entirely without a map grid - but if you handwave the weapon range rules, there's no reason you can't run it as pure theatre of the mind. (I certainly don't see a problem running it unmodified in something like Roll20.)
This is amazing — I love the art and the authorial voice!
(If you don't mind a proofreading note: p36 refers to Wizardry/Consecration/Sorcery as a "dichotomy" — that's specifically a two-way split, it'd be a trichotomy.)