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A member registered May 27, 2016 · View creator page →

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This is great, and the look is just gorgeous!


This one is pretty laissez-faire, you're fine!

That's amazing.

Thank you!

Oh, wow, this is really cool!

I really like this!

I don't think I've seen quite this mechanic before — very neat, easy to grasp, nice work!

I wouldn't have the first idea where to start building on this, but it's pure gold. Literal laughs out loud while I was reading it — just so much joyful fun!

Oh, that's really nice! Soft SF + biotech settings are always a good time :)

Thanks! I'd been fretting a little that so many entries focus on mechanics — felt a bit odd one out. Glad to hear it landed well with you!

If you want the CC license to forbid other people from charging for derived works, you need the Attribution-Noncommerical (BY-NC) license.

The only restriction on Attribution (BY) is crediting the original creators.


No problem!

It's designed for a GM - the role that the rules refer to as "Control".

The combat rules are maybe a little bit crunchy, as written, to run entirely without a map grid - but if you handwave the weapon range rules, there's no reason you can't run it as pure theatre of the mind. (I certainly don't see a problem running it unmodified in something like Roll20.)

Aw, thank you! ☺️

I think I'm honest-to-goodness blushing!

This is amazing — I love the art and the authorial voice!

(If you don't mind a proofreading note: p36 refers to Wizardry/Consecration/Sorcery as a "dichotomy" — that's specifically a two-way split, it'd be a trichotomy.)


There is indeed a platform video game named "Rain World", which has no connection with this pen & paper RPG named "Rainworld". I hope that clears up any confusion you had!

Aw, thank you!

Cheers! 👍

What, really? Sure!

(1 edit)

WHOOPS. Fixed!