Thanks for the feedback! On the streamlined building suggestion, I’ll probably remove the need to hold the button, that is annoying. I added the focus and delay because it seemed like making you choose between fighting, building, or running was the right call at the time. I used to allow starting the building and then allowing you to walk away, but it was too easy to just spam more gravestones while luring the enemy away so they could spawn, making it easy to bounce back from being overrun as long as you had money. Forcing you to pick an action seemed to increase the tension and make it more about being prepared than just being able to deal with them when they showed up. But maybe I need to solve that with making the AI prioritize buildings that are in range… making the player sit around is probably the wrong way to deal with this.
Pacing/speed is a bit slow, and tuning spawn timers/distance isn’t something I had a lot of time for. I will be adjusting that for sure.
