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LK_490

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A member registered Apr 18, 2021 · View creator page →

Creator of

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Hiya, thanks for your feedback!

About the bugs you mentioned, I'll admit I never actually got round to fixing them lol 😅 

Most of the things I included were to test the functionality of different things, and to see if I could pull them off, so while I get that some things didn't really fit thematically, I wanted to include them sort of as proof to myself that I could do it, you know? And I guess since my focus was on the different functions, I was less focused on the narrative than I probably could've been.

Regarding the pictures, I made them on IbisPaintX based on photos I'd taken.

There are a lot of loose ends in the story that need tying up, and to be honest the whole thing could do with a do-over someday, so at the moment there's not much more I can say on it. BUT, I can tell you that the colour choices and design were purely because I liked how it looked. 

Thank you again for playing and taking the time to leave a comment! 

Thanks for playing!

I'll look into it and see if I can fix it.

Yeah you're pretty much bang on lol

I wanted to do a lot with this but it ended up snowballing and I couldn't finish a lot of it in time for the jam. Plus, I had no idea what I was doing so the story's a real mess. I plan to remake it at some point with a proper story and ending. It'll take a long time tho cause 14-year-old me didn't know how to kill their darlings so everything's all over the place. 

For the Golden Path, we didn't have time to finish the whole game for the Jam because it took so long to write the story, and even then, idk if we'll end up doing anything else with it.

There's three doors :)

Woah, thanks for playing!!

I actually meant binder as in a folder for storing paper and files, but I can definitely see the pun now lol

maybe one day (:

Hiya, the aim with the battle system was to keep the heart rate from going too fast or too slow, and some of the items and skills would help manage that. I probably should've found a way go explain it, but we kinda ran out of time... After that first battle you do have the option to run though! 

Thank you for your feedback!

i did! thank you :) 

i look forward to it!

thank you! :D

Thank you for your feedback! Yeah I realise it is a little muddy in the middle, as I was trying to go for the vibe of being in a dark tunnel, but I probably went a little too far haha. And, yeah I see what you mean about the train sound lol

Thank you for the feedback! :D

Thank you, though to be honest, that was more of a proof of concept than something that had actual plot relevance. I'd just wanted to see if I could get something like that to work.

For the password, have a look around the rooms before you enter the it. There are some clues that should help you figure it out. You can also use the length of the password to help. If not, check Ethan's book.

Thank you for your feedback!

Thanks! I'll see if can lol

Fair enough lol. I'll add the controls to the game's page as well.

Thanks!

There was a file included that lists what buttons do what, which I thought was clear, but I tend to play a lot of games made with RPG Maker so I thought it was obvious when it might not have been. The tables were split between 2 squares on a grid, so I thought it'd make more sense to be able to interact with the bit you hid under, rather than the other side of the desk. In hindsight, I probably should've just added the event to both sides of the desk lol. I'll see if I can add some darker outlines to some of the objects.

Thank you for your feedback!

Thank you!

:)

Thanks :)

Thank you!

Thank you! I suppose I should have lol. I thought that putting the menu was enough as from there it should be fairly obvious. But then again, it might not have been. Sorry about that!

Thank you! :D

Thank you for the feedback! I'll look into that bug and see if I can fix it.

I've fixed the bug.!

Thanks for the feedback! V2 is now up, with the bug fixed!

Thanks for playing, I'm glad you liked it! I'll work on fixing that bug!

Hi! :D

I suggest you take a look at the table, where Ethan was sitting.

Thank you so much! I'm glad you enjoyed it!

Hiya, 

I think the only thing from the RTP is the default font, so if you install the font included in the game's files, it should work!

Otherwise, you can download the RTP from this website:  https://www.rpgmakerweb.com/run-time-package

all fixed!

I'd love to, but since I made the game with VX Ace, I don't think it'd be possible..

I'm fixing it!

It's a mistake on my end, don't worry! I'm fixing it!

Hi,  thanks for the feedback!

I'll add one in for the next version. I hope you enjoyed the rest of the game!

sure, I'll send it via email

I'm glad you liked it! :D

Sure! What language?

Hi, thanks for the feedback!

You are able to save in the carrot room, but since it isn't very clear that you can, I'll add an option to save before you leave.

no problem, i'm glad i could help!

i've put some clues in, just look carefully and i'm sure you'll figure it out.

if not, did you check all three doors in the forest?