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Orange (game jam ver)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.400 | 3.400 |
Theme | #3 | 4.200 | 4.200 |
Overall | #3 | 3.600 | 3.600 |
Story | #4 | 3.400 | 3.400 |
Presentation | #4 | 4.000 | 4.000 |
Horror | #4 | 3.000 | 3.000 |
Creativity | #4 | 3.600 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme from the list did you choose to implement in your game?
How did you choose to implement your chosen Theme in your game?
Well, it's set in an alternate dimension that the player's stuck in, and they need to try and get out.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Run and hide - you get chased but there's not really anywhere to hide ;/
Dark secret - I didn't get round to finishing everything I planned so this might not be very clear, but the protagonist has a pretty big secret that even they don't know about.
Death is not the end - you can't really die, and "death" just means you're back to where you started.
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Comments
Lacking the ability to restart from the chase, the trial and error of the maze room gets really frustrating. I liked the setup - the animation, text, and sound are excellent - but the long process of restarting made it to frustrating to try to reach the ending after a couple tries.
Some sort of checkpoint when exiting the carrot room would be a huge plus.
Hi, thanks for the feedback!
You are able to save in the carrot room, but since it isn't very clear that you can, I'll add an option to save before you leave.
I really wanted to modify the save system for my game - I wanted to make a fresh autosave directly before each story choice - but I realized too late that would require learning a new plugin. So I had to settle for just letting the default autosave do its thing.
(Which is not exactly well tested in my project. Don't look too closely at the upper-left corner of some rooms after loading. Sometimes copies of the three protagonists are just... hanging out. In the walls.)