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LivingTheThings

14
Posts
A member registered Sep 23, 2025

Recent community posts

(1 edit)

WAIT WAIT WAIT WHAT DA HELL! I love the game concept and the map, the UI, I can see this as a great game, and also the music Two Steps From Hell - Victory (The goat) I love the movement, the shooting, even the enemy's ray-cast. However there some bugs occurred: 

Bugs:

  • Both the player, turrets and the enemy can hit through walls.
  • I can just make the one who attacks close range stuck on the wall and hit them or the one with the clueless.
  • The music stops after the end I am unsure if this is a bug. 
  • So when I'm in let's say two curves like the circle is so difficult to escape the gap, or stuck.
  • Let's say I die, and I had a lot of hit on the enemy, and then I died then respawn I spam E (ability), then I started dashing towards the enemy and no clipping through walls.


Web Design:

  • Add images on the beginning that relates on the game as well to make it more engaging.
  • I also read your progress and I love the art (WIP Work in Progress) 

I love the graphic, and the character made me feel in "awe so cute". However there are some bugs occurred:

Bugs:

  • (Adjustment) The Camera is too close, it's difficult for me to see the area.
  • When I grab a ingredient and press E on the Pot on the left side. It disappear and when I attempt to grab one, It doesn't let me.
  • (Unsure about the Quit) The other game when I quit it froze for me that indicates is a quit, however for you it's basically just a restart. But then again I might be mistaken.

Website Design: 

  • On the side you know how you can add images on the side, try adding maybe a cat or a monkey cooking wearing a chef hat or whatever you think is engaging for people to choose your game to play.

WAIT WAIT WAIT WHAT DA HELL! I love the game concept and the map, the UI, I can see this as a great game, and also the music Two Steps From Hell - Victory (The goat) I love the movement, the shooting, even the enemy ray-cast. However there some bugs occurred: 

Bugs:

  • Both the player, turrets and the enemy can hit through walls.
  • Unsure of this but when I shoot and I never hit the enemy the energy bar (Orange Bar under the Health Bar) increases. 
  • I can just make the one who attacks close range stuck on the wall and hit them.
  • The music stops after the end I am unsure if this is a bug. 

Web Design:

  • Some people struggle looking for the comments that's why small amount of people can only comment.
  • Add images on the beginning that relates on the game as well to make it more engaging.
  • I also read your progress and I love the art (WIP Work in Progress) 
(1 edit)

I love the game concept, especially the graphic the inputs, and the guns especially the flamethrower I can see a really great outcome. However several bugs occurred: 

Bugs:

  • When I hold one of the buttons on the homepage, the insertion point (The "|"<HoverSelect>) stays there when I hold for 1 < x in seconds. 
  • Ingredients on the kitchen, I am unsure if it is part of the game but let's say Customer 1 has a order of Black Tea + Sugar. When I only serve Black Tea then it accepted without me adding the sugar. It only happens time to time but sometimes it works.
  • I placed the SFX Sound = 0 and I still hear the SFX.
  • I also noticed the 27/57 on top of the Blue Square and the Yellow Square I am unsure if it is part of the game, because Purple Square has a exclamation mark not a 27/57.

Web Design: 

  • Lowkey the banner of the itch.io page tricked me. I love it! (Opinion)
  • Add controllers, and description of the game.

I can definitely tell that you have the layout of the map place out. The movement seems nice as well. However you should add more to the game. I wouldn't call the one as I approach the area as a bug but more like a WIP (Work in Progress) It's really lovely. 

Suggestion: 

  • You should add ingredients, and customers.
  • Upgrades would be nice, as when you can add more tables, and chairs.
  • Score should be in as well you can implement it as a way to have upgrades such as or either expand area, unlock other pizzas (pineapple pizza, pepperoni, cheese, and so on. It can boost sale), new/upgrade workers, or anything in your mind that can be engaging.

Website Design: 

  • Add probably the controls, and description of the game on how it works and what the goal is.
(5 edits)

Hey there! Nice flair I love how the perpetual motion of the flail (morning star). I understand that this is still in production phase. So I wouldn't call it as a bug but a room of improvements can be made, however I will say that you should add maybe enemies on the game, like a plot. It's still your choice how the game should look and set of goals. However I really do love the perpetual motion keep it up! Truly I tell you, your work matters and your work is unique.


Web Design

  • Add context (storyline, purpose, etc), and controls. 

I found this a very interesting game. I love the graphic, the weapons, the avatar I even love the beam it shoots out, however there are some several issues occur during the game.

Bugs 

  • The "C" Input Spam accelerate the speed of the player.
  • The laser/gun is not emitting from release but the middle of the character.
  • Even upon hit on the enemy it doesn't do anything from time to time. And I'm not sure if the ammo is a life force, but as I shoot I lose health and when the bar turns ZERO then I just automatically spawn back to the spawn-point.
  • When the enemy is pushing or boxed me against the wall I can't escape.
  • When the enemy is in a lower y axis than me, then it is stuck 1 block down and it doesn't go up to catch me.

Web Design:

  • (Opinion) You should separate the control, and the description about the game for a direct read.

I love the animation of walking, breathing, the swing as well and when I died as well. And the pixelated art-style however bugs occurs upon the following:

Bugs:

  • The boundaries, The player and the enemy can get out of the designated area.
  • The Cheese (Yellow Big Square) disappear upon eating an apple.
  • The Bat can be picked out but there's no hit.

Web Design: 

  • The description of the game it lacks information on how the game works, and its control. 

This is one of the best game I have ever seen. The art is amazing, the animation is peak, I love the mechanics of the game, I love how you can have a fighting, movement, and jump animation, mini-games, and the dialogue. The background as well is beautiful. However there are few things to adjust (My opinion):

Bugs:

  • When you spam click all keys, it doesn't miss it always count as a hit.
  • The friction between the floor, and the player is like I am sliding on ice, even tho it's rock solid street, wooden floor, or grass.. 
  • At the beginning I can go to the left, infinitely, and just keep walking offscreen. 

Suggestion:

  • Add a Footstep SFX.
  • Breathing animation (I don't want you to suffer but I am sorry)
  • Add a mistake UI for the rhythm.

Web Design:

  • (Unsure): Add a context on the description you know one of those description behind the book before you buy it.

So I really love how you can swing the sword, the animation, and the map layout. However bugs occurs upon doing the following:


Suggestion:

  • Add a Map UI that helps the player navigate the deep seas, or shows the part where you explored.
  • Make the enemy turn from white to red so I would know who's hitting who.

Bugs: 

  • So when a player is enclosed by either two, three corners and it is being pushed to the enemy (Wall/Roof/Floor behind/Top/Bottom of the player and its being pushed by the enemy) then the player will be stuck.
  • (Unsure): The enemy's or the player's friction is way too much I am not sure if it's intended, or it's still in testing phase. However the enemy can be easily duked by the player even with less movement. 
  • No boundaries the player, and the enemy can leave the map. 
  • The Top Left UI (I assume the Health) is being decreased for both player and the enemy.
  • If I were to attack the enemy I can't tell if the enemy is getting damage, or I'm getting damage because both UIBar decreases, or the sword doesn't really do nothing at all which is I am unsure of.

Web Design:

    First of all I love the design the website it matches the theme of the game. However I think there is more work needed for the description and I also understand this is a WIP (Work in Progress).

  • Is this a puzzle game, or what? Figuring out on what happened by "what"? 
  • I am also confused to the controls, because some games have like something that doesn't tell you. Maybe a map, or a inventory.

NOTE: My comments can be mistaken, and no harmful or insults is intended.

It's a yandere type horror game. I love the game concept I see a good outcome of it, but several bugs occurred.

Bugs: 

  • The crush walks through wall.
  • The floor has low friction like ice. 

I see a great vision of the game. I love the animations, the logic, and I understand it is in a production phase. 

Suggestions: 

  1. Add more enemies, and a MainUI (Responsible for displaying the health, stamina, cooldown, the general parts) 
  2. Add a health and not a one shot.
  3. Collections should have a purpose.
  4. Should add more levels that increases difficulty.
  5. Add higher health for the enemy when upon swing.

Bugs:

  • The UI of the inventory is not scaled.
  • Unlimited cooldown for ability such as swings and roll. 

The character's camera and its movement is very nice however a lot of bugs occurred.

  • When ready_fist = true and the enemy hit the player the yellow bar goes down, and the health stays the same and when yellow_bar == 0 then I die.
  • When upon respawn from the first bullet point, and was hit by the enemy again the red bar and the yellow bar goes down. When yellow bar hits 0 then I die
  • The PathFinding of the enemy is really not so great, the enemy tracks the player position but it doesn't have a flag or any links or a better ray-cast system.
  • The enemy doesn't have a range of approach, it supposed to have a domain, and range of the enemy's ray-cast. 

My dog just died 3 days ago, and it gives me a pretty lovely feeling after this game knowing my dog will always watch me up above, and will meet him one day at heaven!

Thank you Picogram!