So I really love how you can swing the sword, the animation, and the map layout. However bugs occurs upon doing the following:
Suggestion:
- Add a Map UI that helps the player navigate the deep seas, or shows the part where you explored.
- Make the enemy turn from white to red so I would know who's hitting who.
Bugs:
- So when a player is enclosed by either two, three corners and it is being pushed to the enemy (Wall/Roof/Floor behind/Top/Bottom of the player and its being pushed by the enemy) then the player will be stuck.
- (Unsure): The enemy's or the player's friction is way too much I am not sure if it's intended, or it's still in testing phase. However the enemy can be easily duked by the player even with less movement.
- No boundaries the player, and the enemy can leave the map.
- The Top Left UI (I assume the Health) is being decreased for both player and the enemy.
- If I were to attack the enemy I can't tell if the enemy is getting damage, or I'm getting damage because both UIBar decreases, or the sword doesn't really do nothing at all which is I am unsure of.
Web Design:
First of all I love the design the website it matches the theme of the game. However I think there is more work needed for the description and I also understand this is a WIP (Work in Progress).
- Is this a puzzle game, or what? Figuring out on what happened by "what"?
- I am also confused to the controls, because some games have like something that doesn't tell you. Maybe a map, or a inventory.
NOTE: My comments can be mistaken, and no harmful or insults is intended.