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littlerat

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A member registered Nov 23, 2016 · View creator page →

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(1 edit)

 Hooray! I'm glad to know I managed to finish the whole tree. I'll definitely come back and do it officially after the patch is out!

[SPOILERS BELOW]






FYI, I tried starting a new game, and I was able to get Ketini to count towards a correct set of three, but I still couldn't get Kenit and Avina working. So if you're looking for a source of the bug, I'd start with those two.


RE: "Explaining Death"

Ahhh, now I see, thanks for the explanation! In retrospect, it makes sense that "he" was Selinar. I think you're right that making the document appear later would be helpful, because with the information I had when I first saw Explaining Death, my thought process was:

1. Mercian says "they (Miveen and Ovith) sed you are ded".

2. Rivanel's letter says "You dared tell my son the news... He did not simply die, Miveen."

3. Therefore, Vilan is male.

In retrospect, I assume Mercian's drawing is meant to imply Vilan is female (long hair and dress). But with textual evidence of "his" gender,  I just accepted that Vilan was a man with long hair wearing a robe. This is especially because, at that point, I didn't know enough about Merrithean society to see how they expect men and women to dress and do their hair.

Even once I knew that, I just assumed that Vilan's hair had grown out because "he" was trapped in a room for who knows how long, and that he was wearing a gown, like an ill person in a hospital might today, to make it easier to take care of him. 

That doesn't make a whole lot of sense in retrospect, because it assumes that Mercian has either seen Vilan recently, that someone gave him a detailed account of how Vilan looks nowadays, or that he understands things like "Meltormated folks get trapped in rooms for years with very little care, so they may not get their hair cut." All of those seem unlikely. But I wanted to give you my thought process anyways, in case it's interesting or helpful!


Good luck to you as well! I look forward to seeing more of your work -- maybe we'll even end up in the same game jam at some point!

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 This was super cool! I love detective puzzle games. It’s so satisfying to see my pile of notes grow, especially when I start seeing connections between those different notes and everything comes together. (Now that I think about it, I had a literal pile of notes on my desk just like in-game, haha. Though I didn’t quite hit the “document limit” in real life!)

Also, I’ve actually been going through GDQuest myself, and it’s inspiring to see what you’ve been able to do with what we’ve learned so far. (Though I’m sure you’ve done lots of research on your own, too!)

I’ve become stuck on the last set of three before finishing the full family tree, and was hoping you could let me know if I’ve made mistakes in my assumptions, or if I’m correct but there’s some sort of bug preventing me from finishing the tree. (If I have made mistakes, instead of giving me the answer outright, I’d appreciate if you gave me some hints!)

[SPOILERS BELOW]



Rightmost child of Rellis and Thyna:

I have this as Kenit, an unknown male. I feel like this is correct, unless there’s some way of knowing if Kenit is a carrier or wild type.


Rightmost child of Trivanel and Luthis:

I have this as Avina, an unknown female. I decided this based on the document “Pure Angels,” which I believe to be written by Trivanel. I was a bit confused, though, because it seems she has three children (Aditin, Avina and Mrain), but there’s only two slots for her children in the family tree. And I don’t think Mrain is one of them, because they died of whooping cough, not at sea. Did I misunderstand something, or is Mrain deliberately excluded from the family tree?


Wife of Rokol:

I have this as Ketini, a female carrier. I know this is correct because I’ve already solved the chart for Mercian’s father.


Besides not being sure if I got something wrong above, there’s one document I just couldn’t understand no matter how much I thought about it: Explaining Death. Instinctively I felt like the person who Miveen “allowed to be killed” was her daughter Vilan. While Vilan is alive, mutants are often hidden away and said to be “dead” long before they actually die. But Vilan is female, and Explaining Death uses “he” when referring to the dead person. Was Miveen referring to someone else? I couldn’t find a man within a generation or two of Miveen who died, but maybe I missed something.


Also, here’s some QOL things it would be nice to see, if you want to work on them:

- I would have liked some way of sorting the documents. There’s a lot of them, and I couldn’t remember the names of all of them, especially the pictures (as they don’t have visible names while on the desk). I was hoping that I could click and drag the documents in the list so I could put them in roughly chronological order. Being able to tag them in some way (maybe by changing colour, or by adding an icon) would have also been really helpful.

- I would like if there was some way to know which links I’d clicked before, like a change in the way the underline looks. Depending on how generous you’re feeling, the archive could show which documents still have unclicked links in them, or there could be a number somewhere telling you the total number of documents and how many you’d found out of that. (I’m thinking about Case Of The Golden Idol, which does something similar.)

- If you continue the game after analyzing Selinar’s family tree, but before finishing the full tree, you can keep working on the full family tree but it becomes impossible to analyze Selinar’s family tree a second time (the Analyze button is permanently greyed out). It would be nice to be able to see the ending again without resetting the game.

- It would be nice to be able to choose between windowed and fullscreen for the game, and in particular if I could choose borderless fullscreen.


Finally, here’s some small issues you may want to fix: 

 - the notes tab doesn’t remind you that the second pedigree chart exists, even after you unlock it. so if you forget about it, or forget the shortcut to open it, you have to restart the game.

- the document “Foreinger” – should this be “Foreigner”?

- There’s no way to know if Warian should be on the left or the right of Watian since their places on the family tree are equivalent. It would be nice if both spots were valid for them, and once one of them was “set,” the other spot became dedicated for the other triplet.


It’s been a long time since I’ve written this long of a comment on a game, but I was just really impressed with what you’ve managed to do with it. Especially considering you made your first game less than two months ago! It really is inspiring. I’ll keep working hard to learn more about Godot too!

i finally got a chance to sit and play the full game, hoorah! things get really confusing when you have multiple tentacles on screen, very interesting.

the idle tentacle dance is very charming too!

by the way, i somehow got a raw pizza to spawn inside an oven, which was neat. i was able to put ingredients on it as normal and cook it inside its own oven, but i wasn't able to cook any other pizzas in that oven since it was always occupied. maybe something to do with having a pizza in that oven when the end of day rolled around? (i didn't take a screenshot or video, alas!)

ludicrous, i loved it. fyi the lag fix seems to have worked perfectly! i had no issues on web.

happy lunar new year! this game is super charming. the different colour palettes for the holidays are cute!

A charming and atmospheric story! I really like the style -- the main characters' hair designs are great. The bubble theme shines through strongly and the way the music develops really adds to the game.

I will say I'm not really getting the magic angle -- I was expecting something like direct, supernatural influencing of Anemoni's emotions, but freezing or popping a bubble just seems to influence what Nettle says, and since you are Nettle, you could figure out what to say without magic. In fact, as far as I saw, even though there are witch hats in the first few images, and you pop the bubbles with a wand, magic never once comes up in the text of the story.

There's also some minor bugs, such as a TEST bubble being present if you ask about school, and the music starting to layer on top of itself if you play multiple times in a row -- though that's entirely understandable for a jam game!

Great work!

very charming!

solved with bmVlZGVk (x64) -- though, looking at other people's solutions, i realized i was actually more strict than necessary! i had the most trouble with the green one.


super charming game!

very charming!! and the sounds/music give it a relaxing vibe 

the fact that you can see all spots a creature can go gives it a casual feeling, makes it easier to handle the frog in particular :o

i've been eager to play this game since you first announced it! congrats on getting this far, and i'm excited to finally see the full game c:

this comment made me smile, thank you

omnomnomnom

spin spin spin spin

thank you for playing and for the video :3

eggs eggs eggs eggs

a sweet game with a sweet ending! the puzzle is interesting -- took a bit to get started, but once you know what the game is looking for it was quite straightforward. the note on the tome definitely helps!

thanks for playing and for the video o/

cute!!
for me the web version loaded quickly but unfortunately clicking didn't work properly so i couldn't get the best ending. as soon as i downloaded it was fine though!

Absolutely delightful.

I really enjoyed learning about the world of this game, and I was really impressed with how the narrative shifts depending on the choices you make about Cassadin's personality and attitude! I didn't expect so many callbacks throughout the story to choices I made near the beginning, and it made the story particularly immersive (it also made me replay extra times after I'd seen all the endings, just to hunt for more interesting tidbits).

I especially wanted to share my appreciation of the friendship routes -- I started with the one where 

(SPOILERS) Cassadin and Heimos become pen pals, and I found it really sweet. The thought of this scared, sad young man being ostracized by his village, only to decide he wanted that he wanted to live back at his old home and make sure nobody had to suffer like he had... It was really lovely.

Also, Violo's incursion was very exciting. I'm glad I'll get to see more of him and Vivere in Sacrarium Pario! (/SPOILERS)

Hi! The .exe file is "FlowerShop". (Flowershop-32 is the version for 32-bit Windows.)

For future reference, when you see a file with type "Application" that often means it's an .exe. You can double-check by right-clicking and checking the properties of the file.

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Yay, I made it past 1000!

very charming, love the extra modes and high score tracker. and it actually worked great in web for me!

it makes me think of an ultra-cute deepsea metro :3

i'm really pleased to hear this, thank you for sharing

thanks for the comment!!

i'm glad you can make cute and normal rooms in this game. nothing is under the bed

i'm really pleased to hear you enjoyed this game enough to make a full page of notes for it, thank you for sharing <3

i like the implication that the knight is a knight named Knight

(2 edits)

(spoilers)








i'm actually rather curious what the third ending you got was, i'd love to hear it.

the button is a bit of an experiment! i'm not sure if it's doing what i intended -- it's quite possible i'll end up adjusting it. 

if you would like to know how many routes there are, i encourage you to consider PAST DREAMS.

thank you for playing!

based on feedback, i've slightly increased contrast in a certain area of the game.

thank you for playing! 

i'm glad your ending suits you! and yet, i also hope your wish comes true

i did it!!!!!

been picking at this day by day! it's fun to find a couple words at a time

Correct

oh dear. indeed, he doesn't need to know B)

really good comic!! thank you for sharing so many interesting details from your transition. there's a lot of personal stuff in here that i'd feel scared to share myself, but it's sharing that kind of stuff that helps people understand one another c:

it's always comforting to see folks talk about the parts of transition that can be Really Rough, too. like i absolutely hated wearing a binder, but it's not like i was gonna tell people about that because i didn't know if they'd be like "then just stop and give up". feels freeing to read things like "yeah not gonna miss that" haha

also wow!!!! all the garbage with the trans clinic pisses me off so much!!!! i'm not really surprised to hear it but wow!!!!! glad you found alternate paths even if you shouldn't have had to ugh

i'm really glad you have this comic available even though it no longer reflects your current Gender Feelings (tm). it's still clear that it comes from as honest a place as you could manage at the time, and it's really interesting to compare with CISN'T c:

very charming!

(2 edits)

good game! i like the sheer range of these endings, you really get a sense of what these characters care about

(spoilers: ending discussion)





peyton's ending provides lots of good lore and lots of nice closure. a wonderful way to finish off my playthroughs. fanny's ending was delightful, and i'm pleased with how much characterization was fit into what might be considered a joke ending. but i think my favourite ending was hugh's. when fanny was like "hey maybe stop talking to him you will die" it was very exciting. i love when a game tells you someone is bad news and follows through on it! no "it's okay, he fell in love with you so everything will be alright actually" here. you're warned someone will kill you if you go after him, and then he kills you when you go after him. very nice.

i also like the dr. frank mentions... i wonder what he'd think of all this. seems a bit depressing for his tastes but on the other hand maybe he'd be happy to see his research being used successfully