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Little Needle Interactive

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A member registered 97 days ago · View creator page →

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ABOUT THIS GAME

“Is this a Game yet?” is an open invitation: you and me, building a game live, one update at a time. In the beginning, you’ll find exactly one button and a global leaderboard—no tutorials, no roadmaps. Every click, every idea, every vote shapes what comes next.

HOW IT WORKS

  • Blank Canvas Start One button, one counter, zero instructions. Your clicks fill an empty leaderboard.
  • Player-Driven Updates At the end of each cycle, the top 3 global scorers and top 2 most liked submissions will be chosen and implemented in the very next update.
  • Live Co-Development The entire development happens live on stream. Jump into chat, suggest features on the fly, watch your ideas take shape in real time. https://onizumikohari.carrd.co/ 
  • Endless Possibilities Today it’s a clicker; tomorrow it could be a platformer, puzzle, RPG—or something we’ve never seen before.
Play the currently running open beta for free here on itch.io https://littleneedleinteractive.itch.io/is-this-a-game-yet


Wishlist on Steam https://store.steampowered.com/app/3831220/Is_this_a_Game_yet/

Early Access Teaser Trailer

JOOOHN! NOOOOOOO!

Controls are a bit clunky, but what a great jam game! Love the concept and presentation, just needs some polish on the moment to moment gameplay. Keep it up!

(1 edit)

Yeah, I wish I didn't get stuck on weird things so much, then I could've polished the mechanics a bit more. I actually made some changes right before the deadline that kinda broke the mechanics. You actually weren't able to get infinite runs before because the temperature would also slowly decrease within the green heat level and speed up over time, but I felt like it was unintuitive to loose while on optimal conditions, so now it's more likely you don't loose at all xD
Thanks for the feedback!

I'm not sure what you mean by pressing enter, does clicking the buttons not work for you? But I probably should've added some alternate controls, which wouldn't have been too difficult, like arrow keys or WASD as you mentioned.
Thanks for the feedback!

(1 edit)

Thank you for the honest feedback! I wasted too much time on tweaking things that don't matter instead of getting the core gameplay mechanics fleshed out and then got stuck a bunch with debugging things. I'll take the feedback to heart for the next jam!