Thank you very much! I hadn't thought about it but I just checked and yeah it seems to work perfectly fine on mobile, maybe that's an avenue I can take too!
LitlOctopus
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Man RNG has not been kind to me, I roll x1 so much its crazy. Also I didn't really know what the slider on the side did and only found out reading other comments but once I started using that I could actually get past the first target. I also agree that some upgrades feel too expensive, maybe my RNG was just terrible but I really couldn't progress much in 15 mins of playing. I can see the vision though, good job on the game, when I did land a good multiplier it was very satisfying.
I thought it was going to be just a vampire survivors like game but the fishing and cooking mechanics were really interesting and added a llot of depth and got me playing longer than I anticipated, nice work! One thing though, the UI in fullscreen is really small and doesn't scale up so I had to squint to read most things.
Yay another person who made a similar game! Nice concept, I like the progression system you have but I do think it could be more random, like if you choose a track you can rarely change to a different one and you're forced to stay on one. I would love more info during battle like how much damage/shield I will do/have and the enemy because I'm hitting blind basically and it doesn't let me strategize what I should hold or not. Good idea tho, some Quality of Life changes would really elevate the experience I think!
Like it got frozen halfway which seemed confusing, if it got frozen only at the bottom it would be more readable but not entirely, you'd probably need to make it look broken and darker, but then again, if it's the only mini game that expires and you can't fix then people wouldn't expect that. Anyway yeah, really cool game, playing it on my phone I thought it would be really cool for a phone game tbh, the whole clicking around the screen and stuff felt a lot better on my phone than computer, just a thought :D great job!
Wow thanks for releasing some fixes, first I will say that the text bubbles do help, I learned what I should do from them that I didn't know when I played it first. I dont know if this is just a me thing, but I've tried playing it now on 2 different laptops and my phone but sometimes the two knobs, the one where you need to lift the right one to match the left, I just can't move it, it'll go down and I try clicking/dragging on it from every possible angle but it just doesn't move. That being said, this time was a lot more enjoyable and I could appreciate the charm of the game even more, I'll update my ratings, good job guys!
I really really really enjoy this game, it might be my fav I've played so far. The idea is so good and it feels so good to play, I had to pull myself away from endless because it's just really fun to play. From the artstyle to game loop it's all really good, I think you can make this into something legit.
I get the intended concept of winning with only luck but that doesn't usually lend to fun gameplay. The game was just me walking up and spamming spacebar and waiting. I think even something small like you yourself pressing space again to stop the wheel would help a lot or some other form of expression other than moving and triggering a spin.
Nice incremental game, my only gripe with it is that you can only press the sun every X seconds, so like if I have multiple windmills that have different spin lengths sometimes some will just be finished by the time I can press the sun again. Like I'm not a fan of how slow it feels to press the sun and then wait until I can press it again, it makes the pacing feel off to me. Other than that nice idea and game, congrats on your first game!
Really cool puzzle game, very satisfying being able to build your own track and have it work. If I had to say anything it's that when you set the planks you cant really rotate or resize them (I think) unless I restart the whole level but sometimes I don't want to do that. Really enjoyed it though, good job! the audio was very fun too
Such a fun game to play, I think this has a lot of potential given more time, like some words that I thought would work didn't and some that did work I thought wouldn't, but when the two collided it felt so satisfying writing out a spin headline. I think a more sophisticated word engine could take this game really far. So much charm, from all the customized messages to the headlines, all great. One thing though, I got to the final part and was told I only had 1 left to do and then nothing loaded up, it was just the background
Good job on the game jam! The game does seem incomplete, like the other creatures (I assume they're supposed to be enemies) just don't deal damage to me if they touch me, the only thing that damages me are the spikes, so the platforming was probably too easy without having to dodge enemies. I do wish the rolly polly would roll hehe. The artsyle is really nice however and the interactions with the bug seller are well done, but yeah after I bought more health and was warned of danger out in these parts then I walked off into what I thought was the next section and it took me to the main menu.
I can see the vision behind the game but it didn't play like I expected it to, idk it would crash a couple of times, I still don't know what I'm supposed to do in the walking around section if anything (if the game ends while I'm walking around the game will just freeze). While the mini games were fun, it's really hard to know whats interactable for a minigame and what's not. Yeah it was kinda confusing but the vibes were top tier, I really see the potential!
Initially I was pretty confused about how to play and what made it good quality but I think I got it after I finished playing through it. I did find myself getting into a rhythm and it felt pretty satisfying, I do wish there was a bit more audio feedback however. the art style and general tone is really pleasant and I like the historical setting, good job!
I mostly agree with vibreart on this, I never really got a grasp on what 2 of the 3 abilities did, but other than understanding how it works it felt nice to play, the right feedback was all there and small details really tie it all together. The audio and visuals are absolutely stunning, really really dig the game
I agree with JasJas' comment, my main issue is it felt too tedious to get through a wave of enemies having to target them and only be able to hit them one by one. The upgrades are nice though and the more I played the less the spin to attack became an issue but it took so long to get there. I love the art and the sound, good job on that part. I do think it's a pretty interesting spin on the genre and I think, minus some pacing issues, you made a really cool game!
I think there is something pretty interesting and cool with potential in your game. I feel like initially it was a bit too overwhelming seeing all the planets and stuff and their stats and I couldn't really make sense of what to do, and like it seems too arbitrary right now what would actually make a good setup of planets, maybe some less orbitals at the start and as you progress you unlock more so you get the hang of it. That being said, I think the idea is really interesting and original and I'd definitely be interesting in seeing if you continue with it, good job!
I like the idea, reminded me of happy wheels a bit but if it were more focused on speed. I found it hard to know how to get past some parts, like you obviously need to not go too fast or too slow during some parts but there's no real way to know besides trial and error which isn't a bad thing but after trying and failing a lot it get pretty tedious having to spin my mouse around the pedals like that. Other than that I think it's a good concept, I think you can expand on it for sure!


