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Liririn

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A member registered Jun 14, 2020 · View creator page →

Recent community posts

(1 edit)

Hello! I didn't think I'd make it in time, but here's my idea, mixing up a bunch of familiar concepts.

96x65:
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I wanted a concept that might actually be playable so I envisioned it as being an extension of the classic Snake control scheme, but with a focus on navigating an environment and contending with obstacles such as cameras, lasers, wall vents and so on while following an objective-based mission structure. The game would scroll through different areas on a larger map (with some of the rooms being obscured if they were locked) and you would be able to find consumables like jammers, wirecutters, keycards and so on to deal with the stage obstacles. Navigating the environment itself would be tricky as well since you'd have to avoid colliding with walls, furniture or yourself, in the typical snake game fashion.

400% previews:
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Lastly, it was kind of hard to find a good close-up of the phone, but I managed to put together a Photoshop mock-up. That was fun to reverse engineer!

Seems like it was restricted but the page didn't give great feedback for how accessible it was. I don't want to give you more work to do so I made it public but I'm fine with either result if you choose to keep the cropped version! Sorry for moving a little slowly and thank you so much for making the collage in the end, it'll be exciting to see the result!

(1 edit)

Oh, that's curious. It shows up for me when checking the submissions page on this event but I did just get a notification about the new AI generation disclosure requirement. I wonder if it was delisted automatically because that setting wasn't selected yet.

Although I can respect the logistical nightmare of dealing with so many entries, on top of the rest of your workload, I can't help but feel disappointed in this outcome since the collage was the main draw of it for me. I wish you the best of luck organizing the next iteration of the jam, but I will not be participating.